GLFW VS libvips

Compare GLFW vs libvips and see what are their differences.

GLFW

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input (by glfw)
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GLFW libvips
28 8
8,189 5,830
2.0% 2.3%
8.8 9.5
3 days ago 6 days ago
C C
zlib License GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GLFW

Posts with mentions or reviews of GLFW. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-13.
  • [Handmade Network] How to write better (game) libraries
    Even if someone wants to use VS2008 for game development, it only took me a Google search to find https://github.com/glfw/glfw/blob/master/deps/vs2008/stdint.h which doesn't have any dependencies and a very permissive licence.
  • how do i include glfw in my code to make a window?
    reddit.com/r/vscode | 2021-08-31
  • LibOS – Cross-platform OS features in C++
    reddit.com/r/cpp | 2021-08-23
    You seem to have had a similar impetus as I had 20 years ago when I created GLFW (though with a slightly different focus).
  • Is there a way to get japanese text input in raylib?
    reddit.com/r/raylib | 2021-08-23
    Thanks for the detailed explanation. I'm afraid I didn't considered that use case for raylib and it would require some investigation to implement it... but raylib uses internally GLFW for desktop platforms and I've seen there is a related issue: https://github.com/glfw/glfw/issues/41 About IME support by the browser, it should be investigated. Feel free to open an issue on raylib GitHub for further investigation!
  • Massive trouble with GLFW header inclusion. Can someone help?
    Looking at the actual code of the .h file, it looks pretty empty, and like it needs some extra files perhaps. For instance, functions are just filled with comments with some random explanations, so they are basically 1 line, which probably does nothing. Here you can take a look yourself on github.
  • Hey, I want start
    I would suggest using GLFW and Glad with C++ and use LearnOpenGL as a refrence
  • Compiling in MacOS M1 Chip (arm64)
    reddit.com/r/raylib | 2021-07-22
    Now I read the logs and it seems the issue is with GLFW. I've found this: https://github.com/glfw/glfw/issues/1805
  • Opengl(glfw) gears on termux x11 NO ROOT!!
    reddit.com/r/termux | 2021-07-19
    Clone the glfw repositiory - git clone https://github.com/glfw/glfw.git
  • 3D Visualization with C++
    Use https://www.glfw.org/ to get a window with an OpenGL context.
  • A better way of running Minecraft Without XWayland. Because I REALLY had nothing better to do with my life.
    https://github.com/glfw/glfw/pull/1725 (which is where I got some patches from) says there wasn't much upstream interest on merging the patches. But https://github.com/glfw/glfw/pull/1711 (the fix for the freezing issue) might be a good candidate for merging, though I don't know how GLFW people work, so I cannot comment on if it is properly upstreamable or not.

libvips

Posts with mentions or reviews of libvips. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-17.
  • Still true? How true?
    https://github.com/libvips/libvips https://github.com/libvips/libvips/wiki/Why-is-libvips-quick interesting
  • Tutorial on how to use Active Storage on Rails 6.2
    dev.to | 2021-09-13
    As mentioned, active storage uses third-party software to enable file processing. You can download and install libvipsor ImageMagick v8.6+ for image analysis and transformations, ffmpeg v3.4+ for video/audio analysis and video previews, and poppleror muPDFfor PDF previews separately, as Rails will not install this software.
  • Image Compression with Golang
    dev.to | 2021-08-28
    However, this article has only one prerequisite, which is the installation of libvips, otherwise it will not be possible to process the images. If you happen to have Homebrew installed on your computer, the process is simpler.
  • Why Is Libvips Quick
    news.ycombinator.com | 2021-08-23
  • HEIC support for Active Storage
    dev.to | 2021-06-25
    Underneath the image_processing gem, it uses ImageMagick or Vips to handle image operations and transformations; by default, it uses the first, ImageMagick..
  • C Deep
    dev.to | 2021-02-27
    libvips - Image processing library. LGPL-2.1-or-later
  • Image optimization in Full Stack apps?
    reddit.com/r/webdev | 2021-02-26
    https://github.com/libvips/libvips is worth mentioning here as well as its apparently the new hotness in the world of image manipulation.
  • How to get "sharp" library installed in termux using node
    reddit.com/r/termux | 2021-01-04
    My guess would be that you need to compile and install https://github.com/libvips/libvips, it is not available through any repository currently

What are some alternatives?

When comparing GLFW and libvips you can also consider the following projects:

OpenCV - Open Source Computer Vision Library

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

SDL - Simple Directmedia Layer

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

OpenSceneGraph - OpenSceneGraph git repository

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

imagick - Go binding to ImageMagick's MagickWand C API

GD - GD Graphics Library

FreeImage - A custom distribution of FreeImage, with a CMake-based build system. Used by the Athena Game Framework.

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization