GLFW VS NGL

Compare GLFW vs NGL and see what are their differences.

GLFW

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input (by glfw)
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GLFW NGL
78 13
12,244 87
1.2% -
9.3 8.1
12 days ago 16 days ago
C C++
zlib License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GLFW

Posts with mentions or reviews of GLFW. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-16.
  • macOS 14.4 causes JVM crashes
    2 projects | news.ycombinator.com | 16 Mar 2024
    Minecraft runs on various Javas.

    And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997

    It's not fixed.

  • Technical Considerations for GUI Toolkits [Discussion]
    1 project | /r/compsci | 11 Dec 2023
    Window context manager - glfw, sdl
    2 projects | /r/learnprogramming | 11 Dec 2023
    Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
  • How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
    1 project | /r/gamedev | 10 Dec 2023
  • Exploring Computer Graphics: Weekly Chronicle #1
    5 projects | dev.to | 16 Oct 2023
    GLFW: A library for window creation and managing user input.
  • New Vulkan Documentation Website
    10 projects | news.ycombinator.com | 11 Oct 2023
    Not SDL2, but GLFW has something like that under the tests/ directory:

    https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...

  • LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
    2 projects | /r/opengl | 5 Jul 2023
    I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
  • I have spent two whole work days trying to install GLEW
    6 projects | /r/GraphicsProgramming | 3 Jul 2023
    Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
  • OpenGL (GLFW and GLAD) not linking with cmake
    2 projects | /r/cmake | 30 May 2023
    There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
  • Help
    1 project | /r/cpp_questions | 24 May 2023
    That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/

NGL

Posts with mentions or reviews of NGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-07.
  • Understanding OpenGL setup & compilation on Windows
    2 projects | /r/opengl | 7 Dec 2023
    I have a number of instructions on my Github pages here https://github.com/NCCA/NGL/blob/main/Windows.md whilst aimed at my own library the first part about installing Visual Studio and the basic setup will help.
  • How objects lifetime should be managed by library?
    1 project | /r/cpp_questions | 6 Dec 2023
    code here https://github.com/NCCA/NGL
  • How to deal with MSVC in DevOps
    9 projects | /r/cpp | 6 Jul 2023
    My Windows build is here https://github.com/NCCA/NGL/blob/main/.github/workflows/windows.yml I use vcpkg for installing 3rd party libs and the msvc-dev command from here https://github.com/ilammy/msvc-dev-cmd
  • I have spent two whole work days trying to install GLEW
    6 projects | /r/GraphicsProgramming | 3 Jul 2023
    Also I have just done an experimental version of my code that uses WSL2 (which supports graphics). You could try that. https://github.com/NCCA/NGL/blob/NewShaderLib/WSL.md
  • An OpenGL Renderer
    2 projects | /r/opengl | 24 Jun 2023
    I also have a ShaderLib class that does similar stuff keeping everything in a static map (used to be a singleton class). Been using it for teaching for a number of years you can see it here https://github.com/NCCA/NGL
  • 4 hours of my .obj parser so far 😭
    3 projects | /r/opengl | 12 Jun 2023
    There are loads of edge cases and gotcha's as well. I have a full(ish) parser here with unit tests if it helps. (Note I use pystring to do the string processing). https://github.com/NCCA/NGL/blob/main/src/Obj.cpp unit tests here https://github.com/NCCA/NGL/blob/main/tests/ObjTests.cpp. May give you some ideas.
  • C++ library management absolutely sucks!
    1 project | /r/Cplusplus | 24 Jan 2023
    I use glfw in a number of projects here are my instructions for building my library https://github.com/NCCA/NGL/blob/main/Windows.md You should be able to use the bits you need from here to setup vcpkg etc. I suggest using the free Visual Studio community edition and installing most of the tools you need from there. After that install vcpkg and setup the paths required. (see my notes).
  • I am 13 I think I'm finished learning intermediate C++ whats next?
    1 project | /r/cpp_questions | 15 Aug 2022
    The one I use in my teaching is here. https://github.com/NCCA/NGL it also includes Math / Vec class which you may not need if you use something like GLM. Also this uses TDD so get into writing unit tests as part of it.
  • Smart pointers question
    1 project | /r/cpp_questions | 26 Jul 2022
    typically I just have classes with static factory methods to keep things together, usually with a std::unordered_map s_things; so I can create by name. This is an example for an OpenGL Vertex Array Object https://github.com/NCCA/NGL/blob/master/include/ngl/VAOFactory.h
  • GLFW Creating a VAO/VBO Class
    1 project | /r/cpp_questions | 5 May 2022
    I have several using a Factory design pattern here https://github.com/NCCA/NGL Checkout https://github.com/NCCA/NGL/blob/master/include/ngl/AbstractVAO.h for the basic structure, then I have different versions depending upon context and usage.

What are some alternatives?

When comparing GLFW and NGL you can also consider the following projects:

SDL - Simple Directmedia Layer

tinyrenderer - A brief computer graphics / rendering course

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

RayTracer - A ray tracing program

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

msvc-dev-cmd - GitHub Action to setup Developer Command Prompt for Microsoft Visual C++

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

GLFW-CMake-starter - Use CMake to create a project with GLFW - Multi-platform Windows, Linux and MacOS.

OpenSceneGraph - OpenSceneGraph git repository

opengl_renderer

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

NCCABoilerplate - A set of Boilerplate projects for most of the work we do