NGL
The NCCA Graphics Library (by NCCA)
msvc-dev-cmd
GitHub Action to setup Developer Command Prompt for Microsoft Visual C++ (by ilammy)
NGL | msvc-dev-cmd | |
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13 | 1 | |
87 | 314 | |
- | - | |
8.1 | 5.2 | |
15 days ago | about 1 month ago | |
C++ | JavaScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NGL
Posts with mentions or reviews of NGL.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-07.
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Understanding OpenGL setup & compilation on Windows
I have a number of instructions on my Github pages here https://github.com/NCCA/NGL/blob/main/Windows.md whilst aimed at my own library the first part about installing Visual Studio and the basic setup will help.
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How objects lifetime should be managed by library?
code here https://github.com/NCCA/NGL
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How to deal with MSVC in DevOps
My Windows build is here https://github.com/NCCA/NGL/blob/main/.github/workflows/windows.yml I use vcpkg for installing 3rd party libs and the msvc-dev command from here https://github.com/ilammy/msvc-dev-cmd
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I have spent two whole work days trying to install GLEW
Also I have just done an experimental version of my code that uses WSL2 (which supports graphics). You could try that. https://github.com/NCCA/NGL/blob/NewShaderLib/WSL.md
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An OpenGL Renderer
I also have a ShaderLib class that does similar stuff keeping everything in a static map (used to be a singleton class). Been using it for teaching for a number of years you can see it here https://github.com/NCCA/NGL
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4 hours of my .obj parser so far ðŸ˜
There are loads of edge cases and gotcha's as well. I have a full(ish) parser here with unit tests if it helps. (Note I use pystring to do the string processing). https://github.com/NCCA/NGL/blob/main/src/Obj.cpp unit tests here https://github.com/NCCA/NGL/blob/main/tests/ObjTests.cpp. May give you some ideas.
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C++ library management absolutely sucks!
I use glfw in a number of projects here are my instructions for building my library https://github.com/NCCA/NGL/blob/main/Windows.md You should be able to use the bits you need from here to setup vcpkg etc. I suggest using the free Visual Studio community edition and installing most of the tools you need from there. After that install vcpkg and setup the paths required. (see my notes).
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I am 13 I think I'm finished learning intermediate C++ whats next?
The one I use in my teaching is here. https://github.com/NCCA/NGL it also includes Math / Vec class which you may not need if you use something like GLM. Also this uses TDD so get into writing unit tests as part of it.
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Smart pointers question
typically I just have classes with static factory methods to keep things together, usually with a std::unordered_map s_things; so I can create by name. This is an example for an OpenGL Vertex Array Object https://github.com/NCCA/NGL/blob/master/include/ngl/VAOFactory.h
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GLFW Creating a VAO/VBO Class
I have several using a Factory design pattern here https://github.com/NCCA/NGL Checkout https://github.com/NCCA/NGL/blob/master/include/ngl/AbstractVAO.h for the basic structure, then I have different versions depending upon context and usage.
msvc-dev-cmd
Posts with mentions or reviews of msvc-dev-cmd.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-06.
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How to deal with MSVC in DevOps
My Windows build is here https://github.com/NCCA/NGL/blob/main/.github/workflows/windows.yml I use vcpkg for installing 3rd party libs and the msvc-dev command from here https://github.com/ilammy/msvc-dev-cmd
What are some alternatives?
When comparing NGL and msvc-dev-cmd you can also consider the following projects:
tinyrenderer - A brief computer graphics / rendering course
NCCABoilerplate - A set of Boilerplate projects for most of the work we do
RayTracer - A ray tracing program
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
GLFW-CMake-starter - Use CMake to create a project with GLFW - Multi-platform Windows, Linux and MacOS.
setup-build2-github-action - Set up your GitHub Actions workflow with a specific version of build2.
opengl_renderer
runner - The Runner for GitHub Actions :rocket:
act - Run your GitHub Actions locally 🚀
ninja - a small build system with a focus on speed
msvc-wine - Scripts for setting up and running MSVC in Wine on Linux