glava
Wisdom-Shaders
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glava | Wisdom-Shaders | |
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23 | 3 | |
1,139 | 190 | |
- | - | |
0.0 | 0.0 | |
3 months ago | about 3 years ago | |
C | C | |
GNU General Public License v3.0 only | Apache License 2.0 |
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glava
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What kind of applications are missing from the Linux ecosystem?
Sounds like a job for GLava instead
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windows 7 gadgets analog for xfce?
glava an overkill gpu accelerated audio visualizer for the desktop Example: https://streamable.com/dgpj8
- PSA: Strawberry Music Player works great with KDE (QT framework)
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I've just started mixing shaders with Pygame and got some great results
It was just a plug-in for Glava (https://github.com/jarcode-foss/glava) not really worth sharing imo.
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How do I keep glava running after the terminal closes?
[glava](https://github.com/jarcode-foss/glava) closes when I close the terminal, even after running it with the appended `&`. How to keep it running?
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Considering Linux and selecting my first distro.
A lot of those soundwave things, etc. are just dedicated sound visualizers stuck onto the desktop - in most Linux environments you can put ANY program onto your desktop, not just a static picture. Something like glava (in fact I think it has a desktop option out of the box).
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Does anyone know if this steam application will work on my distro?
No, but alot of the functions can be through separate applications, per-monitor wallpapers can be done through hydrapaper, visualizers for music can be done through glava, and the stats readouts can be done through conky.
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:D
It's glava
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Audio Visualizers?
GLava?
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Segfault when linking library in glava (OBS plugin ?
I've been trying to gather glava working. It seems like it's not being maintained any more, as there are a few compiling problems, but there are merge requests there that fix those. glava seems to run fine on my desktop, but won't run as an obs plugin. It segfaults when trying to load theOpenGL libraries. Here's the relevant code from glx_wcb.c: typedef XID GLXFBConfigID; GLXFBConfig* (glXChooseFBConfig) (Display dpy, int screen, const int* attribList, int* nitems); static void* resolve_f(const char* symbol, void* gl) { void* s = NULL; if (gl) s = dlsym(gl, symbol); if (!s) { fprintf(stderr, "Failed to resolve GLX symbol: %s\n", symbol); glava_abort(); } return s; } And then this is in the init function: #define resolve(name) do { name = (typeof(name)) resolve_f(#name, hgl); } while (0) resolve(glXChooseFBConfig); I've only shown the first function that it tries to load, glXChooseFBConfig, since it fails on all of them. The call to dlsym() doesn't fail though (s gets returned), and I find that confusing. All this works just fine when running glava out of a console. I feel like I don't know enough about dynamic library linking to figure out what's going wrong. Any ideas?
Wisdom-Shaders
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Where can I get started programing shaders?
Shaders are typcially programmed with GLSL (OpenGL's shader lang). GLSL's syntax is pretty close to C as well. Make sure to learn GLSL, and check out some open-source shaders (Wisdom-Shaders) is a good one to start looking at, and u might need to learn C, since GLSL is based on the C programming language
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Why (almost) no openly-licensed shaders?
Shaders, on the other hand, tend to come with an agreement saying “don’t modify or redistribute this except for personal use” and don’t accept contributions. This is a real shame because open-source is proven and works really well, and means you’re less likely to end up with just one person working on it, duplicated efforts, abandoned projects or everyone who wants to make something having to start from scratch. The only one I can find is https://github.com/bobcao3/Wisdom-Shaders.
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How to apply shaders on Minecraft
Another good shader thingymajig: https://github.com/bobcao3/Wisdom-Shaders/releases
What are some alternatives?
conky - Light-weight system monitor for X, Wayland (sort of), and other things, too
minecraft-pi-reborn - Official Mirror Of @TheBrokenRail's Minecraft: Pi Edition: Reborn.
xava - X11 Audio Visualizer for ALSA
libplacebo - Official mirror of libplacebo
oh-my-bash - A delightful community-driven framework for managing your bash configuration, and an auto-update tool so that makes it easy to keep up with the latest updates from the community.
ssgl - single source shaders for opengl
latte-dock - Replacement dock for Plasma desktops, providing an elegant and intuitive experience for your tasks and plasmoids
Minecraft-3ds-shader - The Source Code of the Minecraft 3ds Edition default in-game shader
projectm - projectM - Cross-platform Music Visualization Library. Open-source and Milkdrop-compatible.
taisei - A free and open-source Touhou Project fangame
coc-git - Git integration of coc.nvim
SPIRV-VM - Virtual machine for executing SPIR-V