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I've been trying to gather glava working. It seems like it's not being maintained any more, as there are a few compiling problems, but there are merge requests there that fix those. glava seems to run fine on my desktop, but won't run as an obs plugin. It segfaults when trying to load theOpenGL libraries. Here's the relevant code from glx_wcb.c: typedef XID GLXFBConfigID; GLXFBConfig* (glXChooseFBConfig) (Display dpy, int screen, const int* attribList, int* nitems); static void* resolve_f(const char* symbol, void* gl) { void* s = NULL; if (gl) s = dlsym(gl, symbol); if (!s) { fprintf(stderr, "Failed to resolve GLX symbol: %s\n", symbol); glava_abort(); } return s; } And then this is in the init function: #define resolve(name) do { name = (typeof(name)) resolve_f(#name, hgl); } while (0) resolve(glXChooseFBConfig); I've only shown the first function that it tries to load, glXChooseFBConfig, since it fails on all of them. The call to dlsym() doesn't fail though (s gets returned), and I find that confusing. All this works just fine when running glava out of a console. I feel like I don't know enough about dynamic library linking to figure out what's going wrong. Any ideas?