glTF VS plurid

Compare glTF vs plurid and see what are their differences.

glTF

glTF – Runtime 3D Asset Delivery (by KhronosGroup)

plurid

Explore Information as a 3D Structure (by plurid)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
glTF plurid
20 5
6,947 21
1.2% -
7.0 7.2
3 days ago 4 months ago
HTML TypeScript
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glTF

Posts with mentions or reviews of glTF. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-10.
  • Academy Software Foundation Announces OpenPBR, a New Subproject of MaterialX
    1 project | news.ycombinator.com | 2 Aug 2023
    My understanding is that this is an evolution of the Autodeks Standard Surface (https://autodesk.github.io/standard-surface/), which itself is a subset set of the glTF 2.0 material with its PBR extensions (https://github.com/KhronosGroup/glTF/blob/main/extensions/RE... )

    Together this means there is a lot of alignment between these models. I wouldn't be surprised to see a glTF 3.0 that adopts the OpenPBR as its main material definition, skipping the current extension complexity.

    OpenPBR for material exchange combined with MaterialX for shader graph exchange combined (https://materialx.org) with OpenUSD for geometry and scene graph exchange, means together we are headed into a world where high quality 3D assets are exchangeable between content creation tools.

  • Is it more performant to build the entire scene in Blender?
    4 projects | /r/Unity3D | 10 Jun 2023
    Search animation related topics, like skinning and weights. This is constantly debated. As for the compression it is just standard with the format, there are some old topics on it.
  • VisionOS
    2 projects | news.ycombinator.com | 6 Jun 2023
    An open standard that is very capable (but cannot find if it can do streaming) is https://github.com/KhronosGroup/glTF

    It still misses some important things in the area of shading and animation for full transfer of all qualities you find in a modern 3d creation app like Blender.

  • The difference between a primitive and a mesh in gltf
    1 project | /r/opengl | 16 Apr 2023
    I wondered this in the past as well and I found this issue, which has a lot of discussion on it and includes some plausible possible reasons, though it seems it's not entirely clear anymore why it is like it is: https://github.com/KhronosGroup/glTF/issues/821
  • Did a burger / solved for PBR partially
    1 project | /r/photogrammetry | 4 Jan 2023
    So the special thing about this is we didn't touch any of the PBR maps on it. At all. That was all automatic, I wrote a solving program. What I will reveal about that is the gltf spec I solved against is over here: https://github.com/KhronosGroup/glTF . We're looking at using this with some 3D scanning businesses in NYC at the moment.
  • Ask HN: Simple 3D animation file format?
    2 projects | news.ycombinator.com | 20 Dec 2022
    https://github.com/KhronosGroup/glTF/blob/main/specification...
  • Texture Animation to glTF 2.0 Fail to Export
    2 projects | /r/blenderhelp | 4 Nov 2022
    In the future, this can be properly done with the KHR_animation_pointer extension: https://github.com/KhronosGroup/glTF/pull/2147
  • Magic hole in GLTF from blender?! is it possible
    1 project | /r/blenderhelp | 27 Oct 2022
    I think ideally you would extend the gltf material to add control over e.g. renderOrder, colorWrite, depthWrite, then implement the extension in your gltf loader
  • I've decided to learn Godot and it feels like I have "lost"
    7 projects | /r/gamedev | 1 Aug 2022
    Probably not directly, but I'd look for frameworks that work with GLTF to have proper scene and asset management.
  • What is the name of the effect which causes edges of meshes to appear brighter rather than darker?
    1 project | /r/GraphicsProgramming | 6 Jun 2022
    Probably it’s some kind of Sheen. This effect gives the material a velvety fabric / fur impression, which would work well with the Tom Nook character.

plurid

Posts with mentions or reviews of plurid. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-06.
  • VisionOS
    2 projects | news.ycombinator.com | 6 Jun 2023
    Been thinking since 2015 how to explore information as a 3D structure: plurid [1]. The stable library is for now only for React.

    [1] https://github.com/plurid/plurid

  • Show HN: How to create a 3D space using CSS
    5 projects | news.ycombinator.com | 9 Jan 2023
    Since 2015 I have been thinking how to explore information as a 3D structure. This thought has led to developing plurid [1], [2], a component library (for React for now) to transform a web page into a rotate-able/translate-able/scale-able space with the content on planes.

    [1] Code, https://github.com/plurid/plurid

    [2] Demo, https://www.youtube.com/watch?v=aV7MWFDVFkk

  • plurid'?
    1 project | /r/plurid | 1 Jul 2022
    plurid' is an open-sourced software package to generate 3D user interfaces
  • Ask HN: Visualizing software designs, especially of large systems (if at all)?
    20 projects | news.ycombinator.com | 31 May 2022
    I gave this a bit of thought earlier this year (https://alexanderell.is/posts/visualizing-code/) and, with the help of HN commenters, collected a small list of ways people are working to help with code visualization. I don't think most of them are production ready (some are just research papers), but you may find them interesting all the same.

    SoftVis3D (https://softvis3d.com/): where a "‘code city’ view provides a visualization for the hierarchical structure of the project".

    Code Park: A New 3D Code Visualization Tool (2017) (https://arxiv.org/pdf/1708.02174.pdf), a “novel tool for visualizing codebases in a 3D game-like environment” with code represented as “code rooms” with code on the walls.

    Code Structure Visualization Using 3D-Flythrough (2016) (https://opus-htw-aalen.bsz-bw.de/frontdoor/deliver/index/doc...), with spatial metaphors and first-person exploration of code.

    Primitive (https://primitive.io/), a VR collaboration startup with a Matrix-looking “Immersive Development Environment” with “new tools for visually analyzing software in 3D”.

    AppMap (https://appland.com/docs/how-to-use-appmap-diagrams.html), an automated code analysis tool that includes dependency maps and trace views.

    plurid (https://github.com/plurid/plurid), a framework for visualizing and debugging code in a 3D explorable structure.

    fsn (file manager) (https://en.wikipedia.org/wiki/Fsn_(file_manager)), an experimental application to view a file system in 3D (featured in Jurassic Park).

  • Plurid: Underframe to Render Information as a 3D Explorable Structure
    1 project | news.ycombinator.com | 14 May 2021

What are some alternatives?

When comparing glTF and plurid you can also consider the following projects:

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

spekt8 - Visualize your Kubernetes cluster in real time

glTF-Sample-Models - glTF Sample Models

shotglass - Tools to visualize large code bases in different ways.

MonoGame - One framework for creating powerful cross-platform games.

digital-gardeners - Resources, links, projects, and ideas for gardeners tending their digital notes on the public interwebs

raylib - A simple and easy-to-use library to enjoy videogames programming

saddle-data-graph - where does it come from, where does it go?

bevy - A refreshingly simple data-driven game engine built in Rust

LookAtThat - Render source code in 3D, for macOS and iOS.

learn-gdscript - Learn Godot's GDScript programming language from zero, right in your browser, for free.

okikio-native - An initiative which aims to make it easy to create complex, light-weight, and performant web applications using modern js api's.