glTF-Sample-Models VS glTF

Compare glTF-Sample-Models vs glTF and see what are their differences.

glTF-Sample-Models

glTF Sample Models (by KhronosGroup)

glTF

glTF – Runtime 3D Asset Delivery (by KhronosGroup)
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glTF-Sample-Models glTF
14 20
2,858 6,947
- 1.2%
0.0 7.0
4 months ago 5 days ago
Mathematica HTML
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glTF-Sample-Models

Posts with mentions or reviews of glTF-Sample-Models. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-20.
  • Where to start?
    3 projects | /r/gameenginedevs | 20 May 2023
  • Android Lighting is different from editor
    1 project | /r/godot | 14 Apr 2023
    Link to the model: https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Sponza
  • Sascha Willems' glTF PBR demo animations question
    2 projects | /r/vulkan | 23 Mar 2023
    This function is the hot-path - at least with the RecursiveSkeletons sample. Anytime the program queries the transform matrix of a particular node, it reconstructs the entire transform chain of that node all the way to the root from the individual TRS representations.
  • [OpenGL 4.6] Some demo renders from the StratusGFX personal renderer I've been working on + some (hopefully helpful) info in the comments
    1 project | /r/opengl | 17 Feb 2023
    First model: Intel Sponza 2022 which can be found here - https://sketchfab.com/3d-models/sponza-0cbee5e07f3a4fae95be8b3a036abc91 Second model: “Interrogation Room” which can be found here - https://sketchfab.com/3d-models/interogation-room-6e9151ec29494469a74081ddc054d569 Third model: Original Crytek Sponza which can be found here (along with other models) - https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Sponza
  • Physically Based Rendering with WebGL2
    1 project | /r/webgl | 25 Nov 2022
    I'd recommend changing your 2D grid of objects so that your axis is Roughness along one side and Metal along the other. i.e. glTF Meta-Rough Sphere
  • Teaching children (10-12 years old) how to make a 3D world
    2 projects | /r/AskProgramming | 29 Sep 2022
  • Assimp GLTF issue
    1 project | /r/opengl | 5 Sep 2022
    Hi, I am currently trying to load the [Sponza model](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Sponza) for my PBR Renderer. It is in the GLTF format. I have been able to load smaller models quite successfully, but when I try to load the Sponza scene, some meshes aren't properly scaled. [This image](https://imgur.com/jfApgQO) demonstrates my issue (I am not actually doing the PBR calculations here, that's just the albedo of the model). The wall is there, but it's only a 1x1 quad with the wall texture, even though it's supposed to be a lot bigger ans stretch across the entire model. Same goes for every wall and every floor in the model. The model is not broken as Blender and that default windows model viewer can load it correctly. I am even applying the mNode->mTransformation, but it still doesn't work. My model loading code looks kind of like this:
  • New Vulkan Sample - Conditional Rendering
    2 projects | /r/vulkan | 18 Jul 2022
    It's a model from the official glTF samples model repo at https://github.com/KhronosGroup/glTF-Sample-Models. I found it to be the perfect match for such a sample ;)
  • 3D files downloads
    2 projects | /r/GraphicsProgramming | 25 Jun 2022
    I'm a fan of the GLTF sample models.
  • Svelte-Cubed: Loading Your glTF Models
    2 projects | dev.to | 26 May 2022
    The Khronos group is responsible for the glTF spec. They also have an examples directory

glTF

Posts with mentions or reviews of glTF. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-10.
  • Academy Software Foundation Announces OpenPBR, a New Subproject of MaterialX
    1 project | news.ycombinator.com | 2 Aug 2023
    My understanding is that this is an evolution of the Autodeks Standard Surface (https://autodesk.github.io/standard-surface/), which itself is a subset set of the glTF 2.0 material with its PBR extensions (https://github.com/KhronosGroup/glTF/blob/main/extensions/RE... )

    Together this means there is a lot of alignment between these models. I wouldn't be surprised to see a glTF 3.0 that adopts the OpenPBR as its main material definition, skipping the current extension complexity.

    OpenPBR for material exchange combined with MaterialX for shader graph exchange combined (https://materialx.org) with OpenUSD for geometry and scene graph exchange, means together we are headed into a world where high quality 3D assets are exchangeable between content creation tools.

  • Is it more performant to build the entire scene in Blender?
    4 projects | /r/Unity3D | 10 Jun 2023
    Search animation related topics, like skinning and weights. This is constantly debated. As for the compression it is just standard with the format, there are some old topics on it.
  • VisionOS
    2 projects | news.ycombinator.com | 6 Jun 2023
    An open standard that is very capable (but cannot find if it can do streaming) is https://github.com/KhronosGroup/glTF

    It still misses some important things in the area of shading and animation for full transfer of all qualities you find in a modern 3d creation app like Blender.

  • The difference between a primitive and a mesh in gltf
    1 project | /r/opengl | 16 Apr 2023
    I wondered this in the past as well and I found this issue, which has a lot of discussion on it and includes some plausible possible reasons, though it seems it's not entirely clear anymore why it is like it is: https://github.com/KhronosGroup/glTF/issues/821
  • Did a burger / solved for PBR partially
    1 project | /r/photogrammetry | 4 Jan 2023
    So the special thing about this is we didn't touch any of the PBR maps on it. At all. That was all automatic, I wrote a solving program. What I will reveal about that is the gltf spec I solved against is over here: https://github.com/KhronosGroup/glTF . We're looking at using this with some 3D scanning businesses in NYC at the moment.
  • Ask HN: Simple 3D animation file format?
    2 projects | news.ycombinator.com | 20 Dec 2022
    https://github.com/KhronosGroup/glTF/blob/main/specification...
  • Texture Animation to glTF 2.0 Fail to Export
    2 projects | /r/blenderhelp | 4 Nov 2022
    In the future, this can be properly done with the KHR_animation_pointer extension: https://github.com/KhronosGroup/glTF/pull/2147
  • Magic hole in GLTF from blender?! is it possible
    1 project | /r/blenderhelp | 27 Oct 2022
    I think ideally you would extend the gltf material to add control over e.g. renderOrder, colorWrite, depthWrite, then implement the extension in your gltf loader
  • I've decided to learn Godot and it feels like I have "lost"
    7 projects | /r/gamedev | 1 Aug 2022
    Probably not directly, but I'd look for frameworks that work with GLTF to have proper scene and asset management.
  • What is the name of the effect which causes edges of meshes to appear brighter rather than darker?
    1 project | /r/GraphicsProgramming | 6 Jun 2022
    Probably it’s some kind of Sheen. This effect gives the material a velvety fabric / fur impression, which would work well with the Tom Nook character.

What are some alternatives?

When comparing glTF-Sample-Models and glTF you can also consider the following projects:

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

rustc-perf - Website for graphing performance of rustc

MonoGame - One framework for creating powerful cross-platform games.

common-3d-test-models - Repository containing common 3D test models in original format with original source if known and obj mesh

raylib - A simple and easy-to-use library to enjoy videogames programming

Vulkan-Samples - One stop solution for all Vulkan samples

bevy - A refreshingly simple data-driven game engine built in Rust

Vulkan-glTF-PBR - Physical based rendering with Vulkan using glTF 2.0 models

learn-gdscript - Learn Godot's GDScript programming language from zero, right in your browser, for free.

wadc - wadc - A programming language for the construction of Doom maps

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.