eaglercraftx-1.8
docker-minecraft-server
eaglercraftx-1.8 | docker-minecraft-server | |
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5 | 211 | |
- | 8,466 | |
- | - | |
- | 9.4 | |
- | 8 days ago | |
Shell | ||
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
eaglercraftx-1.8
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Git bundles of Eaglercraft repositories disabled due to DMCA takedown
I don't want to push a fork related to a DMCA takedown notice.
And it seems that some repositories disappearing from gitlab too (example: https://gitlab.com/lax1dude/eaglercraftx-1.8).
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Now i know
Here's an old Eaglercraft FAQ by ayonull for archival purposes. The EaglercraftX Gitlab is available if you want to compile your own EaglercraftX game to play.
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Error when compiling 1.8, i'm illiterate when it comes to this.
In the patches/minecraft directory download https://gitlab.com/lax1dude/eaglercraftx-1.8/-/blob/main/patches/minecraft/output_license.txt and put that there. That should fix it.
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Running Eaglercraft 1.8.8, non-repl, on your own Docker-based system
version: '3.5' services: mc: image: jjolly/minecraft-server environment: EULA: "TRUE" ONLINE_MODE: "FALSE" VERSION: 1.8.8 volumes: - $PWD/data/mc:/data bungeecord: image: itzg/bungeecord environment: TYPE: WATERFALL CFG_MOTD: Minecraft Eagler Server Hosted By Mirthfather REPLACE_ENV_VARIABLES: "true" PLUGINS: "https://gitlab.com/lax1dude/eaglercraftx-1.8/-/raw/main/gateway/EaglercraftXBungee/EaglerXBungee-Latest.jar" volumes: - $PWD/eagler-bungeecord-config.yml:/config/config.yml - $PWD/data/bungee:/server caddy: image: caddy ports: - "443:443" volumes: - $PWD/eagler-Caddyfile:/etc/caddy/Caddyfile - $PWD/data/site:/srv - $PWD/data/caddy:/data - caddy_config:/config volumes: caddy_config:
- IT IS HERE [1.8] [BUNGEE] [REPLIT]
docker-minecraft-server
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PaperMC/Paper: The most widely used, high performance Minecraft server
Looks nice! I have a comprehensive docker compose file with itzg’s image [0] repeated a dozen times.
[0] https://github.com/itzg/docker-minecraft-server
- Docker-Minecraft-Server
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Minecraft server
This is just from a quick search: https://github.com/itzg/docker-minecraft-server
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Game Server Manager For Windows
I'd like something like this that works with the itzg docker image. I usually have 2-3 servers up and running at any given time for me and my kids to play on. Different modpacks, haven't done anything fancy to manage them except portainer.
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Need help with PS4 / Java co-play
I have a nephew who loves minecraft (my fault, I introduced it to him). He plays it on PS4 - which I don't have - and he would like to play it together with me. I live a few thousand kilometers away, so I thought I'd host a server he can join to.I decided to host the server via docker, using itgz's repo. The server is unauthenticated and is exposed to the internet, I can join to it using my java instance.
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I made an install script which sets up a Minecraft server for Linux.
I think that a better option would be to use https://github.com/itzg/docker-minecraft-server and then use a networking solution like tailscale or equivalent.
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homelab snowball still snowballing
using itzg/docker-minecraft-server to host a curseforge modded server that's running all the mods 8 mod pack, though I might look into pterodactyl for future use!
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Easiest way to run a server with a given modpack?
I'm aware of itzg/docker-minecraft-server: Docker image that provides a Minecraft Server that will automatically download selected version at startup (github.com) which makes things pretty easy, but getting any modpack to work still requires quite a bit of fiddling with environment variables (mods to exclude on the server, java version, mc version, enabling command block, etc). Is there something easier, which doesn't require me to search through issues to find working configurations?
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Installing Java 8 on EndeavourOS
Also, as somebody already mentioned, you could run server in a Docker container. I quickly found this: https://hub.docker.com/r/itzg/minecraft-server. You could look into it. For this you will have to setup Docker, but it should be pretty easy (install and add user to group, check Arch wiki). Docker then creates a small "VM" (without kernel) in which Java is installed to run the server itself.
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Help with setting up TLS for Dynmap with Caddy Reverse Proxy on Docker server
Server is running latest version of PaperMC using the itzg/docker-minecraft-server image on Ubuntu 22.04 LTS. Ports 8123 and 25565 of the container are exposed. Dynmap with LiveAtlas is installed in the server's /plugins/ directory and can be accessed through [server IP]:8123.
What are some alternatives?
eaglercraftx-1.8 - Please Read
Geyser - A bridge/proxy allowing you to connect to Minecraft: Java Edition servers with Minecraft: Bedrock Edition.
prismarine-web-client - Minecraft web client running in your browser [UnavailableForLegalReasons - Repository access blocked]
Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
eaglercraft-ashes - Git bundles of Eaglercraft repositories for archival purposes
docker-rcon-web-admin - A Docker image that runs rcon-web-admin
panel - Pterodactyl® is a free, open-source game server management panel built with PHP, React, and Go. Designed with security in mind, Pterodactyl runs all game servers in isolated Docker containers while exposing a beautiful and intuitive UI to end users.
papermc-docker - Docker image for a PaperMC Minecraft server.
Purpur - Purpur is a drop-in replacement for Paper servers designed for configurability, and new fun and exciting gameplay features.
AMP - Issue tracking and documentation for AMP
docker-mc-backup - Provides a side-car container to backup itzg/minecraft-server world data
factorio-docker - Factorio headless server in a Docker container