openmw
netpanzer
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openmw
- [Release] Animation Blending
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Do you advise to play on 0.48 RC or nightly build?
I heard that the weapon hit time problem and some of the AI magic use (notably Snowy Granius no longer summoning his skeleton) are currently fixed (or partly for the magic use AI) in Nightly, as well as some new features like volumetric fog.
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Now that the dust has settled...
specifically, I wanted to talk about their post that they kept mentioning- https://gitlab.com/OpenMW/openmw/-/issues/5270
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Steam Deck Tracking Playtime
I couldn't find a way to get this to work. Openmw version .48 downloaded from the GitHub has terrible performance issues when ran using the launch options %command%. I'm talking about using the launch options file path for Morrowind when launching in Steam. It works fine in desktop mode when launching via openmw-launcher and supposedly has to do with the steam os overlay? https://gitlab.com/OpenMW/openmw/-/issues/7498 The flatpak works fine when added as a non steam game but is there a way to launch openmw and track playtime for Morrowind? It's easy on windows to do just by renaming openmw launcher to Morrowind launcher.exe in the game folders. I've read a potential solution is running the Windows version with proton but wish it would be able to work with the native Linux builds.
- How long do OpenMW builds stay in the RC phase?
- Shadows disappearing when I'm at the wrong angle! whoops!... any ideas? absolutely stumped.
- OpenMW: Open-source TES3: Morrowind reimplementation
netpanzer
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Ask HN: Which is the oldest software alive still in 0.x, used by many?
Not played much, but kind of interesting - I nominate NetPanzer! Open sourced in 1999 or so, is still technically in beta at 0.9.x
I just got the last maintainer to put the code up on GH [0] and have been working on the next release, hopefully later this year. I also put some servers up and setup bots.
Sadly a couple months ago the guy emailed me saying he was very sick (he's been working on the game for like 15 years and he only really writes C, I have no idea how old this guy is). He hasn't emailed me back, so I don't know if he's still alive. :( I may have to fork the game (I've also been making progress on a WASM version to play in the browser).
[0] https://github.com/netpanzer/netpanzer/tree/dev
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OpenMW: Open-source TES3: Morrowind reimplementation
Having kids is way more rewarding than working on any software project. You'll enjoy raising the kids unless you have some kind of personality disorder.
Also, I have a newborn and I work in my projects just fine. [0] Manage your time :)
[0] https://github.com/netpanzer/netpanzer/pull/4
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Ad, an open source historical RTS in development for 22 years
NetPanzer is also an open source RTS in development for over 20 years!
https://github.com/netpanzer/netpanzer/tree/dev
I just setup a new masterservers and a couple game servers with bots.
What are some alternatives?
openmw-shaders - Photorealistic shaders for Morrowind
TES3MP - Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
openmw-android - OpenMW for Android
portmod
rtx-remix - Combined repo for the RTX-Remix runtime
openmw - OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
tes3cmd - A command line tool to examine and manipulate plugins for the Elder Scrolls game Morrowind
Beyond-All-Reason - www.beyondallreason.info