gb
whereami
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gb
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What is your own favorite C project?
Some of my favorites are: sokol/pacman.c, Gunslinger, and gb
whereami
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I am having trouble with a relative file path. My debugger shows the proper path but the program can't open the file. Can someone help?
If the file is part of a software suite to be distributed, e.g. a texture file, a database or similar then you can specify the path relative to the final location of the executable in the installed directory structure. To get the path of the executable you need to use OS specific functions or a cross platform library like whereami.
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Playing a sound using a string as a path
Also paths are typically relative to the Current Working Directory, which is not necessarily the same directory as where the .exe file is. If you want to give a path relative to the .exe file you first need to find the absolute path of the .exe file. There is no way to get this in standard C++, but you can use the Windows API to find it or use a cross-platform library like whereami.
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Visual Studio - Relative Path of solutionDir
Someone made a cross-platform library to get the path to the executable: https://github.com/gpakosz/whereami
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How to force makefile to run from the bin directory rather than its root directory
C++ only knows about the Current Working Directory and all file paths will be relative to that and not relative to the executable file (by the time your main() function is called the entire program has been loaded into memory). You need to use the OS API to get the location of the executable file. Luckily there are easy to use cross platform libraries for this such as whereami. Then you can specify the assets path relative to the executable file and it will work no matter where the program is run from as long as the directory structure is as you specify.
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Is there a macro for the output directory on msvc?
Find the path of the executable and save the file relative to this. This is beyond standard C++ and you have to use the API of the Operating System. There is luckily some people that made cross platform libraries for this, such as whereami.
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How to change the working directory of my executable with compiling with g++ so that file input output works?
Set up CLion so that it copies the input files to a folder relative to the executable file. However relative file paths in C++ are always relative to the current working directory, which is not necessarily the same directory as where the executable is. You have to use OS specific functions to get the path of the executable or use a wrapper library like whereami.
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Absolute path works but relative doesn't
If you need the path relative to the .exe you first need to find the absolute path of the .exe, for which standard C++ has no way - you need to use OS specific features (Win API) or a wrapper library, e.g. whereami
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Getting path to the resource file in Cpp executable made with CMake
You need to get the path to the executable. Unfortunately there is no standard way in the C++ language to do this, so you will have to use the OS API or a library such as https://github.com/gpakosz/whereami or one of the many similar ones.
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CMake - passing path of project root directory to executable or C++ file
it will look for that path relative to the current working directory, which depends on how you run your executable. You will likely install the resource files in a directory relative to where the executable file is installed. There is however, no standard C++ way of getting the path of the executable, so you have to use a library such as whereami.
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`whereami` uses WiFi signals & ML to locate you (within 2-10 meters)
For a moment I was really confused, because https://github.com/gpakosz/whereami
What are some alternatives?
buddy_alloc - A single header buddy memory allocator for C & C++
whereami - Uses WiFi signals :signal_strength: and machine learning to predict where you are
pns
data_desk - New version "Metadesk" at https://github.com/Dion-Systems/metadesk
astera - A C99 Cross Platform 2D Game Library
bdwgc - The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (bdwgc, also known as bdw-gc, boehm-gc, libgc)
microui - A tiny immediate-mode UI library
Framework-ArkServerApi - ArkServerAPI is open source software you can install directly into windows versions of Ark Survival Evolved this software allows you to manage and create plugins to enhance your video game servers. ArkServerAPI is currently run and supported by GameServersHub.
gunslinger - C99, header-only framework for games and multimedia applications
reproc - A cross-platform (C99/C++11) process library
pacman.c - Simple Pacman clone written in C99.
jarro2783/cxxopts - Lightweight C++ command line option parser