ghidra-scripts
sm64
ghidra-scripts | sm64 | |
---|---|---|
49 | 71 | |
213 | 7,336 | |
- | 0.8% | |
7.0 | 3.9 | |
4 months ago | 3 months ago | |
Java | C | |
MIT License | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ghidra-scripts
- The Hiew Hex Editor
- Okus obratnega inženiringa - naloga 2
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I've figured out what 13 of the 16 enemy flags mean in Ultima V. Help me figure out the last three.
I've got no experience with reverse-engineering executables, but I got a bunch of code-like stuff showing up when I fed ULTIMA.EXE to Ghidra and told it to analyze it with all the flags set.
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Modding SH2
The whole game is written in C++ (game logic intertwined with graphics). Ghidra can help you deconstruct the game binaries, but you need to put in a GREAT great effort to even get a starting point. Cheat Engine has been successful for some purposes, including an AI enabling utility for multiplayer (use with great care!).
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Ask HN: What's the best open source alternative to IDA Pro?
Ghidra: https://ghidra-sre.org/, https://github.com/NationalSecurityAgency/ghidra
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You have probably heard of Temu right?
What I think you’re talking about is reverse engineering. It’s basically taking a program and analysing the compiled code to attempt to find out how it works. It’s a fairly expansive topic, and fairly tricky to do but look at anything to do with Ghidra to get started.
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Asking for clarification ... How is learning C beneficial for becoming a Cyber security expert
Oh also just as an aside Ghidra is a really cool free tool developed by the NSA which can reverse engineer software by looking at its executable and recreating the C code from the instructions and static data within. It's another way to get familiarized with the relationship between C code and the instructions it compiles to.
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Super Smash Bros. Melee HD Port Will "Never Happen," According to Former Nintendo Employees
There exist decompilers and other tools for helping make sense of assembly and that can automate some of the conversion back to higher level languages. In my brief involvement with Slippi I used Ghidra - a tool developed by the NSA, to do some of that kind of work, which I found a little amusing.
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I found an old floppy disk, what does this mean/what should I do?
It's likely a binary file that's improperly being interpreted as Unicode by the text editor. If it's an executable file, you can use Ghidra to disassemble and analyze it. There may also be some interesting ASCII strings that would reveal its purpose. My guess is that it's a Windows version of Unix "tee" program which will write stdin to a file and stdout simultaneously.
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Free Hex Editor
On the other hand, this slick "Ghidra" webpage looks suspicious. It's probably written in Typescript on Electron!
sm64
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Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
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The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
[1] https://github.com/n64decomp/sm64
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Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
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12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
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Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
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Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
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ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
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COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web
What are some alternatives?
frida-rust - Frida Rust bindings
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
BinAbsInspector - BinAbsInspector: Vulnerability Scanner for Binaries
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
pwndra - A collection of pwn/CTF related utilities for Ghidra
oot - Decompilation of The Legend of Zelda: Ocarina of Time
frida-gum - Cross-platform instrumentation and introspection library written in C
libsm64 - Mario 64 as a library for use in external game engines
VulFi - IDA Pro plugin for query based searching within the binary useful mainly for vulnerability research.
HackerSM64 - A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
metalbear.co - MetalBear main website
sm64ex-ios - iOS/tvOS port of https://github.com/sm64pc/sm64ex/