ghidra-scripts
Il2CppDumper
ghidra-scripts | Il2CppDumper | |
---|---|---|
49 | 11 | |
212 | 6,397 | |
- | - | |
7.0 | 2.0 | |
4 months ago | 5 months ago | |
Java | C# | |
MIT License | MIT License |
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ghidra-scripts
- The Hiew Hex Editor
- Okus obratnega inženiringa - naloga 2
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I've figured out what 13 of the 16 enemy flags mean in Ultima V. Help me figure out the last three.
I've got no experience with reverse-engineering executables, but I got a bunch of code-like stuff showing up when I fed ULTIMA.EXE to Ghidra and told it to analyze it with all the flags set.
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Modding SH2
The whole game is written in C++ (game logic intertwined with graphics). Ghidra can help you deconstruct the game binaries, but you need to put in a GREAT great effort to even get a starting point. Cheat Engine has been successful for some purposes, including an AI enabling utility for multiplayer (use with great care!).
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Ask HN: What's the best open source alternative to IDA Pro?
Ghidra: https://ghidra-sre.org/, https://github.com/NationalSecurityAgency/ghidra
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You have probably heard of Temu right?
What I think you’re talking about is reverse engineering. It’s basically taking a program and analysing the compiled code to attempt to find out how it works. It’s a fairly expansive topic, and fairly tricky to do but look at anything to do with Ghidra to get started.
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Asking for clarification ... How is learning C beneficial for becoming a Cyber security expert
Oh also just as an aside Ghidra is a really cool free tool developed by the NSA which can reverse engineer software by looking at its executable and recreating the C code from the instructions and static data within. It's another way to get familiarized with the relationship between C code and the instructions it compiles to.
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Super Smash Bros. Melee HD Port Will "Never Happen," According to Former Nintendo Employees
There exist decompilers and other tools for helping make sense of assembly and that can automate some of the conversion back to higher level languages. In my brief involvement with Slippi I used Ghidra - a tool developed by the NSA, to do some of that kind of work, which I found a little amusing.
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I found an old floppy disk, what does this mean/what should I do?
It's likely a binary file that's improperly being interpreted as Unicode by the text editor. If it's an executable file, you can use Ghidra to disassemble and analyze it. There may also be some interesting ASCII strings that would reveal its purpose. My guess is that it's a Windows version of Unix "tee" program which will write stdin to a file and stdout simultaneously.
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Free Hex Editor
On the other hand, this slick "Ghidra" webpage looks suspicious. It's probably written in Typescript on Electron!
Il2CppDumper
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Engage absolutely uses Fates RN; a technical analysis
By using IL2CppDumper along with the game's global-metadata.dat file, we can generate headers and structs that we can use with Ghidra, a tool for disassembling code. Once we load Engage and these headers and structs into Ghidra, we can look for a particular function called App.BattleMath$$_IsProbabilityHit. This function is provided a displayed hit (or, as Intelligent Systems calls it, ratio) and is responsible for determining whether or not that attack will actually hit. Ghidra will try to automatically decompile the assembly code into something more readable, and while the results are sometimes mixed, here it's pretty clear what's going on. We can see how, when the displayed hit is less than 51 (or when it's 100), it simply multiplies the displayed hit by 100, and when the displayed hit is 51 or greater, it uses the sin function as described earlier:
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Anyone knos what type of encryption this is?
So i want to reverse a game which uses Il2cpp, so i used this to dump the files: https://github.com/Perfare/Il2CppDumper
- heya, I'm currently trying to get through a mobile unity game but ran across this, mind if I ask how I can get sort of decrypt this kind of file(s)?
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Is there a way to recompile after using Il2CppDumper?
Basically the title; I decompiled a game and intend to mod its behavior, so I used a Il2Cpp dumper that seems pretty popular (https://github.com/Perfare/Il2CppDumper).
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Where to find high technical quality unity projects?
There's plenty of resources on decompiling apks. An APK is just a zip basically, and it contains an Ill2cpp.so file & and global-metadata file. You can use Il2cppdumper (https://github.com/Perfare/Il2CppDumper/releases. https://github.com/Perfare/Il2CppDumper ) to restore the Assembly-CSharp. Then you can use IlSpy or just open the assembly or the dump.cs in visual studio that gets produced.
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Mottled vs Speckled eggs?
Download and run https://github.com/Perfare/Il2CppDumper/releases. Find and load libil2cpp.so and global-metadata.dat from your combined apk folder when it asks. This will create a bunch of files. The ones we care about right now are the ones in the DummyDll folder.
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Where to find dialogue SFX files?
You'll need: https://github.com/Perfare/AssetStudio and (for the optional part) https://github.com/Perfare/Il2CppDumper
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Is there a way to decompile unity 3D games?
if the game is compiled with IL2CPP you can convert it to a dummy Assembly-CSharp file using IL2Cpp Dumper - https://github.com/Perfare/Il2CppDumper
- lldb and ida not working on Unity game
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[HELP] I don't have a Phasmophobia_Data\Managed folder
The tool is https://github.com/Perfare/Il2CppDumper But I'm not sure it uses il2cpp, you have to check by yourself (i think there is a folder/file named il2cpp ?), I guess if you have no assembly it does because it one of the most popular option for Unity games.
What are some alternatives?
frida-rust - Frida Rust bindings
Il2CppInspector - Powerful automated tool for reverse engineering Unity IL2CPP binaries
BinAbsInspector - BinAbsInspector: Vulnerability Scanner for Binaries
frida-il2cpp-bridge - A Frida module to dump, trace or hijack any Il2Cpp application at runtime, without needing the global-metadata.dat file.
pwndra - A collection of pwn/CTF related utilities for Ghidra
MelonLoader - The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
frida-gum - Cross-platform instrumentation and introspection library written in C
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
VulFi - IDA Pro plugin for query based searching within the binary useful mainly for vulnerability research.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
metalbear.co - MetalBear main website
Cpp2IL - Work-in-progress tool to reverse unity's IL2CPP toolchain.