getrandom
rand
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getrandom | rand | |
---|---|---|
8 | 29 | |
254 | 1,578 | |
2.0% | 2.7% | |
7.0 | 8.3 | |
12 days ago | 3 days ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
getrandom
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We have getrandom at home
The crypto source in Go is great, no complaints there. Lints like gosec even recommend using it when generating crypto entropy. Go did a good job here, and I expect Rust will do the same sometime after getrandom reaches 1.0 so the API questions are settled, plus whatever makes sense for the future-proofing the standard library needs.
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Fellow Rust enthusiasts: What "sucks" about Rust?
I would wait for the getrandom crate to reach 1.0, which will answer many of the questions around what an API like this can look like, and then maybe the standard library discussion will be on firmer footing because at least we'll know what API we want to immortalize. Rushing that now just to save people importing a small crate does not seem to be the way to go.
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Introduction to Random Number Generation in Rust
I'd caution against using /dev/random directly, and instead recommend using getrandom. It's effectively the same thing on Haiku and Redox, but is cross-platform and will upgrade to better sources on various platforms as available (such as using the getrandom() call on Linux and Android, or getentropy() on macOs, if avaialable).
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Alea: fast and easy random number generation in Rust
getrandom
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Why I rewrote my Rust keyboard firmware in Zig: consistency, mastery, and fun
It's a default, but overwritable behavior, see the #[path] attribute. You still have to create N files for each supported platform, but at the top level you will see only one module. On of the crates which uses this approach in practice is getrandom.
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String, Vec<T>, Box<T>, Rc<T>... could be moved from alloc to core
IIUC the main problem which prevents from moving HashMap & co to alloc is lack of API to get system entropy which is required for DOS protection. Ideally we would have a #[global_allocator]-like functionality for retrieving system entropy. Relevant issue: https://github.com/rust-random/getrandom/issues/21
rand
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We have getrandom at home
Making compatibility promises for distributions means they cannot take advantage of potential advancements in the field.
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Blog Post: On Random Numbers
Defining an error type that is meaningful, portable, and compatible with no-std isn't straightforward. If the std lib's getrandom requires std, then just like that, rand and many other crates won't use it anyway. Using io::Result seems to me to face this challenge.
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Hey Rustaceans! Got a question? Ask here (52/2022)!
Some wasm targets can’t generate random numbers at all but in the case of the book because you are using wasm in a browser you can use JS to generate random numbers. I believe there’s a way to get the rand crate to use JS as the backend for generating rand but its a bit more convoluted than the easy one-liner that the book suggests.
- Data-driven performance optimization with Rust and Miri
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What crates are considered as de-facto standard?
rand
- Why Rust?
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[Media] Nebulabrot rendered with Rust — Explanations in the comments
This uses rand and xcomplex to handle the mathematics, png to write image files, and dialoguer and indicatif for some pretty prompts and progress bars.
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Do you ever use unsafe { .. } when not implementing custom data structures or interacting with external C code?
You can often achieve this without any unsafe by putting an assert!() on the length before the hot loop. For example, I got rid of some unsafe in rand that way.
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Original source of `(seed * 9301 and 49297) % 233280` random algorithm?
This is a widely used method to map random integers to floating point numbers, but it has the disadvantage of wasting 1 bit of float mantissa precision.
On modern CPUs, its computational advantage over full-precision mapping methods, such as multiplication by a float, is not always clear [1].
[1] https://github.com/rust-random/rand/issues/416
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Any plans for built-in support of Vec2/Vec3/Vec4 in Rust?
In fact, there are a lot of crates in Rust where in other programming languages, it would be included in the standard library. Examples are regex, random number generators, additional iterator methods, macros for other collections, num traits, loggers, HTTP libraries, error handling, async runtimes, serialization and deserialization, date and time, and many more.
What are some alternatives?
nanorand-rs - A tiny, fast, zero-dep library for random number generation
fastrand - A simple and fast random number generator
pollster - A minimal async executor that lets you block on a future
fast-float-rust - Super-fast float parser in Rust (now part of Rust core)
rust-delegate - Rust method delegation with less boilerplate
winapi-rs - Rust bindings to Windows API
gosec - Go security checker
yew - Rust / Wasm framework for creating reliable and efficient web applications
dislike-in-rust - A list of the few things I don't like about rust
cargo-fuzz - Command line helpers for fuzzing
rust-orphan-rules - An unofficial, experimental place for documenting and gathering feedback on the design problems around Rust's orphan rules
rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266