geotic
stampadia
geotic | stampadia | |
---|---|---|
1 | 3 | |
175 | 44 | |
- | - | |
1.5 | 3.2 | |
10 months ago | almost 1 year ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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geotic
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What programming "paradigm" do you guys use for your ASCII / Roguelike games?
If you're using javascript I can't recommend geotic highly enough. I've used it on a bunch of games myself and have always had a pretty good experience. It's not a pure ECS architecture as it encourages logic in your components and events but that's mostly because it's based on talks given by the devs from ADOM and COQ - both of which seem to use ECS-like architecture. The repo has some nice example projects worth a look.
stampadia
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Print and Play Roguelike -- Any Interest?
I'll let you know one rule that's coming that I directly borrowed from Stampadia, a game I just discovered that tries to scratch the same itch.
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Solo Roll and Write (PnP) Games?
Chronicles of Stampadia (a new adventure every day!)
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Chronicles Of Stampadia: a print-and-play roguelike
I've added your suggestions on the project TODO list here: https://github.com/kesiev/stampadia/blob/master/TODO.md
What are some alternatives?
bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript
RoyalUr.net - Play The Royal Game of Ur online! https://royalur.net
entity-system-js - ensy - A very simple Entity System for JavaScript
elime - an opensource clone of Earthcore: Shattered Elements
nodebestpractices - :white_check_mark: The Node.js best practices list (February 2024)
stage.js - 2D HTML5 rendering and layout engine for game development
DuckEngine - A 2D Game Engine for the web.
imperial - Imperial is a fun board game.
EntityComponentSystemSamples
headless-panic - Roguelike
serialize-javascript - Serialize JavaScript to a superset of JSON that includes regular expressions and functions.
Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst