geometrize VS geogram

Compare geometrize vs geogram and see what are their differences.

geometrize

:white_square_button: Geometrize is a desktop app that geometrizes images into geometric primitives (by Tw1ddle)
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geometrize geogram
1 9
1,871 1,610
- -
10.0 9.5
over 1 year ago 1 day ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

geometrize

Posts with mentions or reviews of geometrize. We have used some of these posts to build our list of alternatives and similar projects.

geogram

Posts with mentions or reviews of geogram. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-25.
  • Voronoi Diagram and Delaunay Triangulation in O(nlog(n)) (2020)
    4 projects | news.ycombinator.com | 25 Oct 2023
    Interesting question! By virtue of being a tree, the MST produces at most 3 edges coming out of any vertex, so this should be the same in 3D. The MST then adds (sometimes) a 4th edge, so, although you could build both graphs in 3D space, you would still end up with 4 edges coming out of any vertex, I think.

    In 3D space the Delaunay triangulation would produce a bunch of irregular tetrahedra, so the edges coming out from every vertex would vary between a minimum of 3, and a maximum of 12, if I get it right (ref: [1] :-).

    The 3D Voronoi cells are another story... I found some implementation that you can play with to see how it looks [2] [3], each cell is of a shape called "convex polytope". It feels like these cells are packed like each of the sub-cubes of a rubik, but I'm not 100% sure :-) ... if that's true, you could jump from each vertex to the next in at most 17 directions? (hand-waves :-p)

    --

    1: https://en.wikipedia.org/wiki/Tetrahedron#/media/File:M_tic....

    2: https://github.com/BrunoLevy/geogram/wiki/Delaunay3D

    3: https://math.lbl.gov/voro++/examples/

  • Photogrammetric point cloud to mesh
    1 project | /r/photogrammetry | 24 Feb 2023
    Geogram, it has some pointsets to surface functionality : https://github.com/BrunoLevy/geogram
  • Geogram: Programming Library with Geometric Algorithms
    1 project | /r/hypeurls | 11 Feb 2023
    10 projects | news.ycombinator.com | 11 Feb 2023
    Thank you very much for this feedback, it is super useful. Do not hesitate to post this type of comment to geogram's github (https://github.com/BrunoLevy/geogram/issues)

    Please note that the Logger mechanism can be redirected to a GUI, it is used for instance in the GUI applications made with Geogram (https://github.com/BrunoLevy/geogram/wiki/Applications) and in Graphite (https://github.com/BrunoLevy/GraphiteThree)

    About using std::string as path under Windows, I understand that it may cause some problems with users who use general characters in their directories, but it does not prevent the application from running and from loading/writing files. In the future, when std::filesystem is well standardized, I plan to get read of my FileSystem implementation.

  • Geogram: a programming library with geometric algorithms
    1 project | news.ycombinator.com | 1 Mar 2022

What are some alternatives?

When comparing geometrize and geogram you can also consider the following projects:

Directional - A library for Directional Field Synthesis, Design, and Processing.

unity-delaunay - A Delaunay/Voronoi library for Unity, and a simple destruction effect

Easy3D - A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data

unity-quickhull - An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls

GraphiteThree - Experimental 3D modeler

femton - Image manipulation via triangulation

fTetWild - Fast Tetrahedral Meshing in the Wild

kurbo - A Rust library for manipulating curves

Experiment - Under-development functionalities for Graphite/Geogram