genetic_tetris
Tetris AI programmed with raylib/C++ (by msmmb)
neuro-evolution-simulation
Organisms evolving in a simulated ecosystem - an artificial life simulation. (by theopfr)
genetic_tetris | neuro-evolution-simulation | |
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3 | 3 | |
1 | 2 | |
- | - | |
4.2 | 10.0 | |
about 1 year ago | over 1 year ago | |
C++ | C++ | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
genetic_tetris
Posts with mentions or reviews of genetic_tetris.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-22.
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Made a simple tetris AI
source code: https://github.com/msmmb/genetic_tetris
- Tetris AI
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Segmentation fault
Hello, I coded a tetris genetic algorithm with python using pygame (https://github.com/msmmb/genetic_tetris/) , but it's slow so I am rewriting it in c++ with raylib (https://github.com/msmmb/genetic_tetris_cpp). Im intanciating an object in the main program but is says segmentation fault all the time. Does anyone know why? This is my first time programming in c++, I have java experience and I know the basic of pointers in C.
neuro-evolution-simulation
Posts with mentions or reviews of neuro-evolution-simulation.
We have used some of these posts to build our list of alternatives
and similar projects.
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Real-Time Evolution Simulation using genetic algorithms and neural networks.
GitHub project: https://github.com/theopfr/neuro-evolution-simulation (I hope this fits into this sub!) Hey, I worked on a evolution / natural-selection simulation lately. It simulates 2D environment in which "organisms" can move around and learn how to survive by passing down their genes (size, diet, sight-reach, speed) and their brain (a simple neural network). Over time the smartest organisms have the highest chance to survive and mate with another organism to produce a child which has chance to be even smarter than its parents through gene crossover and gene/brain mutation. I thought I'd share it, so if enough people are interested I might continue to add predation :)
What are some alternatives?
When comparing genetic_tetris and neuro-evolution-simulation you can also consider the following projects:
neft-godot - Neuroevolution of Fixed Topology for Godot
biteopt - Derivative-Free Global Optimization Method (C++, Python binding)
super-mario-neat - This program evolves an AI using the NEAT algorithm to play Super Mario Bros.
Ecosystem - You play God
shorelark - Simulation of life & evolution
genetic - A performant and flexible genetic algorithm implemented in C++20/23.