generational-arena VS protobuf-go

Compare generational-arena vs protobuf-go and see what are their differences.

generational-arena

A safe arena allocator that allows deletion without suffering from the ABA problem by using generational indices. (by fitzgen)
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generational-arena protobuf-go
7 6
646 2,702
- 3.2%
0.0 8.8
9 months ago 7 days ago
Rust Go
Mozilla Public License 2.0 BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

generational-arena

Posts with mentions or reviews of generational-arena. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-11.
  • Is Rust suitable for representing domain concepts?
    1 project | /r/rust | 17 Apr 2023
    In my experience it is often easier to use indexes instead of copying Rc's. If you want to mutate the graph, then look in to slab and generational-arena
  • My thoughts on Rust for game development
    1 project | /r/rust_gamedev | 29 Mar 2023
    Regarding ECS: yes, but in a deflationary sense. The game has entities, stored in something very similar to GenerationalArena, and it has "systems", which are just functions that operate on these entities. The components themselves are just fields of the Entity megastruct. Having an ECS in the narrow sense doesn't really make a lot of sense for this game, because a lot of its rules are dependent on each other, and there's very little chance to extract parallelism. Also, even the current largest levels have less than 10k entities, so simulation performance is not a bottleneck yet.
  • Freeing slice without knowing it’s size
    2 projects | /r/rust | 11 Jul 2022
    If you cannot inplace construct the slice-dst on heap and your slice is too large to be copied, then I think there are two solutions: - Using Box>, this adds another level of indirection but avoids the copying - Use an arena like slotmap, slab, generational_arena or concurrent_arena to store the Box<[u8]>. It still needs heap allocation, but it allocates in chunks, thus less fragmentation and performs better.
  • Is there an abstract technical name for a map that generates its own keys??
    1 project | /r/learnprogramming | 22 Jul 2021
    I think this is less of a good fit though: the word "arena" doesn't imply iteration is possible to me. I think arenas also conventionally will reuse previously-released handles (unless you implement akin to a generational arena), so the term might be a bit misleading in that regard.
  • Mutability with Arenas?
    2 projects | /r/rust | 14 Jul 2021
    Might wanna check out https://github.com/fitzgen/generational-arena / https://github.com/ArnaudValensi/vec-tree/blob/master/tests/tests.rs.
  • A new ProtoBuf generator for Go
    7 projects | news.ycombinator.com | 3 Jun 2021
    This is far from the only arena allocator written in Rust.

    From the same author, a zero-unsafe arena allocator: https://github.com/fitzgen/generational-arena

    There are many, many arena implementations available with varying characteristics. It's disingenuous to act like Rust requires the author of an arena library to write "unsafe" everywhere.

  • Automatic Struct of Array generation for Rust
    2 projects | /r/rust | 2 May 2021
    If someone wants to adapt it to create computergames, then it would probably be useful to find a way to introduce generational generational indexes

protobuf-go

Posts with mentions or reviews of protobuf-go. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-12.

What are some alternatives?

When comparing generational-arena and protobuf-go you can also consider the following projects:

bumpalo - A fast bump allocation arena for Rust

gapid - Graphics API Debugger

goprotobuf - Go support for Google's protocol buffers

Protobuf - Protocol Buffers - Google's data interchange format

vec-tree - A safe tree using an arena allocator that allows deletion without suffering from the ABA problem by using generational indices. https://docs.rs/vec-tree/0.1.0/vec_tree/

ion - The Identity Overlay Network (ION) is a DID Method implementation using the Sidetree protocol atop Bitcoin

golongtail - Command line front end for longtail synchronization tool

go - The Go programming language

no-noise-android - Filters out the noisiest spam from the device log of Android devices.

TablaM - The practical relational programing language for data-oriented applications

klogging - Kotlin logging library with structured logging and coroutines support