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Generational-arena Alternatives
Similar projects and alternatives to generational-arena
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vec-tree
A safe tree using an arena allocator that allows deletion without suffering from the ABA problem by using generational indices. https://docs.rs/vec-tree/0.1.0/vec_tree/
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generational-arena discussion
generational-arena reviews and mentions
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Four limitations of Rust's borrow checker
I tend to agree w.r.t. managed languages.
Still, being free from GC is important in some domains. Beyond being able to attach types to scopes via lifetimes, it also provides runtime array bounds checks, reference-counting shared pointers, tagged unions, etc. These are the techniques used by managed languages to achieve memory-safety and correctness!
For me, Rust occupies an in-between space. It gives you more memory-safe tools to describe your problem domain than C. But it is less colloquially "safe" than managed languages because ownership is hard.
Your larger point with indices is true: using them throws away some benefits of lifetimes. The issue is granularity. The allocation assigned to the collection as a whole is governed by rust ownership. The structures you choose to put inside that allocation are not. In your user ID example, the programmer of that system should have used a generational arena such as:
https://github.com/fitzgen/generational-arena
It solves exactly this problem. When you `free` any index, it bumps a counter which is paired with the next allocated index/slot pair. If you want to avoid having to "free" it manually, you'll have to devise a system using `Drop` and a combination of command queues, reference-counted cells, locks, whatever makes sense. Without a GC you need to address the issue of allocating/freeing slots for objects within in an allocation in some way.
Much of the Rust ecosystem is libraries written by people who work hard to think through just these types of problems. They ask: "ok, we've solved memory-safety, now how can we help make code dealing with this other thing more ergonomic and correct by default?".
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Is Rust suitable for representing domain concepts?
In my experience it is often easier to use indexes instead of copying Rc's. If you want to mutate the graph, then look in to slab and generational-arena
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My thoughts on Rust for game development
Regarding ECS: yes, but in a deflationary sense. The game has entities, stored in something very similar to GenerationalArena, and it has "systems", which are just functions that operate on these entities. The components themselves are just fields of the Entity megastruct. Having an ECS in the narrow sense doesn't really make a lot of sense for this game, because a lot of its rules are dependent on each other, and there's very little chance to extract parallelism. Also, even the current largest levels have less than 10k entities, so simulation performance is not a bottleneck yet.
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Freeing slice without knowing it’s size
If you cannot inplace construct the slice-dst on heap and your slice is too large to be copied, then I think there are two solutions: - Using Box>, this adds another level of indirection but avoids the copying - Use an arena like slotmap, slab, generational_arena or concurrent_arena to store the Box<[u8]>. It still needs heap allocation, but it allocates in chunks, thus less fragmentation and performs better.
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Is there an abstract technical name for a map that generates its own keys??
I think this is less of a good fit though: the word "arena" doesn't imply iteration is possible to me. I think arenas also conventionally will reuse previously-released handles (unless you implement akin to a generational arena), so the term might be a bit misleading in that regard.
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Mutability with Arenas?
Might wanna check out https://github.com/fitzgen/generational-arena / https://github.com/ArnaudValensi/vec-tree/blob/master/tests/tests.rs.
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A new ProtoBuf generator for Go
This is far from the only arena allocator written in Rust.
From the same author, a zero-unsafe arena allocator: https://github.com/fitzgen/generational-arena
There are many, many arena implementations available with varying characteristics. It's disingenuous to act like Rust requires the author of an arena library to write "unsafe" everywhere.
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Automatic Struct of Array generation for Rust
If someone wants to adapt it to create computergames, then it would probably be useful to find a way to introduce generational generational indexes
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Stats
fitzgen/generational-arena is an open source project licensed under Mozilla Public License 2.0 which is an OSI approved license.
The primary programming language of generational-arena is Rust.
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