Genann
GLFW
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Genann
- Simple neural network library in ANSI C
- Genann: Simple neural network library in ANSI C
- Machine learning Library in C?
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Ask HN: What ML platform are you using?
> I am very much a beginner in the space of machine learning
While the (precious and useful) advice around seem to cover mostly the bigger infrastructures, please note that
you can effectively do an important slice of machine learning work (study, personal research) with just a battery-efficiency-level CPU (not GPU), in the order of minutes, on a battery. That comes before going to "Big Data".
And there are lightweight tools: I am current enamoured with Genann («minimal, well-tested open-source library implementing feedfordward artificial neural networks (ANN) in C»), a single C file of 400 lines compiling to a 40kb object, yet well sufficient to solve a number of the problems you may meet.
https://codeplea.com/genann // https://github.com/codeplea/genann
After all, is it a good idea to have tools that automate process optimization while you are learning the deal? Only partially. You should build - in general and even metaphorically - the legitimacy of your Python ops on a good C ground.
And: note that you can also build ANNs in R (and other math or stats environments). If needed or comfortable...
Also note - reminder - that the MIT lessons of Prof. Patrick Winston for the Artificial Intelligence course (classical AI with a few lessons on ANNs) are freely available. That covers the grounds relative to climb into the newer techniques.
- Small tensor library in C99
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C Deep
Genann - Simple ANN in C89, without additional dependencies. Zlib
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
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Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
What are some alternatives?
tiny-cnn - header only, dependency-free deep learning framework in C++14
SDL - Simple Directmedia Layer
Recast/Detour - Industry-standard navigation-mesh toolset for games
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
frugally-deep - Header-only library for using Keras (TensorFlow) models in C++.
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
tensorflow - An Open Source Machine Learning Framework for Everyone
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
ANNetGPGPU - A GPU (CUDA) based Artificial Neural Network library
OpenSceneGraph - OpenSceneGraph git repository
BayesOpt - BayesOpt: A toolbox for bayesian optimization, experimental design and stochastic bandits.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)