gemrb
Cataclysm-DDA
gemrb | Cataclysm-DDA | |
---|---|---|
36 | 1,903 | |
912 | 9,694 | |
0.5% | 0.9% | |
9.9 | 10.0 | |
19 days ago | 2 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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gemrb
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Lutris (Linux Mint, Wine)
If this is the original game then there GemRB
- GemRB: Portable open-source implementation of BioWare's Infinity Engine
- GemRB V0.9.2 Brings Many Improvements To Run Planescape: Torment
- GemRB: Portable open source implementation of BioWare's Infinity Engine
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Looking for recommendations for a handheld device.
Doublepost, so sorry, but: https://github.com/gemrb/gemrb/pull/1781
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Computer roleplaying games with links to additional patches, mods, and fixes.
Baldur's Gate - The Enhanced Editions of Baldur's Gate 1 & 2, Icewind Dale, and Planescape Torment can all be modded. There also exist GemRB which is an open source re-implementation project for all the Black Isle RPG's.
- Trained a model to output Age of Empires style buildings
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Old Windows CD-ROM games on Linux?
If all goes well, try to run the game when it's done. You can also install GemRB (the opensource engine for Infinity games) if you want, it might have extra features.
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baldurs gate port
I was wondering, has anyone got the gemrb working in the port section on the rg353? https://gemrb.org/ It should work on emulation station but what I find it's all on raspberry pi. And if you have it working how does it work. Can we simulate mouse input with the sticks?
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
FlaxEngine - Flax Engine – multi-platform 3D game engine
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
OpenSAGE - OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
UndeadPeopleTileset - Back it up while it is still here, lads.
devilution - Diablo devolved - magic behind the 1996 computer game
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
openblack - openblack is an open-source game engine that supports playing Black & White (2001).
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
OpenGothic - Reimplementation of Gothic 2 Notr
cdda-guide - The Hitchhiker's Guide to the Cataclysm