gemrb-vita
cannonball
gemrb-vita | cannonball | |
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3 | 1 | |
43 | 27 | |
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0.0 | 0.0 | |
almost 2 years ago | almost 3 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | - |
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gemrb-vita
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How playable are Infinity Engine games on Vita?
I'd like to play Baldur's Gate games on the vita. I know that, in terms of performance and compatibility, it's kind of OK. But what is the overall feeling? Is gemrb-based port good when it comes to user experience? Isn't the interface too tiny? Isn't using analogues, in place of mouse, annoying?
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GemRB Data Files
GemRB Release Page
- [Release] GemRB v0.8.7-vita.5 (open-source implementation of Bioware's Infinity Engine (Baldur's Gate 1/2, Icewind Dale, Planescape: Torment))
cannonball
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The big list of Switch source ports
OutRun (works on HOS 5.0+)
What are some alternatives?
Sakura-Succubus-3-Vita - Port of the PC Visual Novel "Sakura Succubus 3" for PSVita
gzdoom - Unofficial Nintendo Switch port of GZDoom.
f2bgl - PlayStation Vita and Nintendo Switch ports of the Fade To Black engine reimplementation made by Grégory Montoir
Kart-Public - SRB2 Kart Public (Switch Port)
Sakura-Succubus-4-Vita - Port of the PC Visual Novel "Sakura Succubus 4" for PSVita
Helltaker-switch - Helltaker is a short game about sharply dressed demon girls for Nintendo Switch.
fheroes2-vita - Free implementation of Heroes of the Might and Magic II game engine
lab3d-sdl - Ken's Labyrinth
VitaPad - Transform your PSVITA into a PC Controller
chocolate-doom-nx - Chocolate Doom for the Nintendo Switch
Sakura-Succubus-2-Vita - Port of the PC Visual Novel "Sakura Succubus 2" for PSVita
bermuda - Bermuda Syndrome engine reimplementation