gecs VS winsafe

Compare gecs vs winsafe and see what are their differences.

gecs

a generated entity component system 🦎 (by recatek)

winsafe

Windows API and GUI in safe, idiomatic Rust. (by rodrigocfd)
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gecs winsafe
2 41
98 449
- -
7.5 9.5
9 months ago 8 days ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gecs

Posts with mentions or reviews of gecs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-15.
  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
    Sure, if you'll forgive me again for copying over text from a previous post. For context, I'm the author of gecs, which is a compile-time library for generating Entity Component System worlds and performing queries against them during compilation. Over the course of writing this library I encountered a number of limitations of Rust's compile-time capabilities with generics and both declarative and proc macros. Some of them I managed to push through with hacks, but others are simply impossible to solve (at least, as far as I can tell after expending a lot of effort trying) on stable.
  • PDF Slides: Rust for "modern" C++ devs
    1 project | /r/rust | 8 Jun 2023
    I disagree with this. They're a code generation tool, but not particularly powerful compared to the features I mentioned in C++. They have no understanding of types, can't evaluate constants, can't enforce constraints, can't (easily) determine build configuration in their host crate (via #[cfg]), and so on. There's also no concept of stateful proc macros or proc macro dependencies that pass information to one another. I've been working on a compile-time ECS library (source code here) and it has been a struggle in quite a number of ways.

winsafe

Posts with mentions or reviews of winsafe. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-15.

What are some alternatives?

When comparing gecs and winsafe you can also consider the following projects:

FlipFlop - A digital logic simulator built on simple rules.

panamax - Mirror rustup and crates.io repositories, for offline Rust and cargo usage.

kajiya - 💡 Experimental real-time global illumination renderer 🦀

winlamb - A lightweight modern C++11 library for Win32 API, using lambdas to handle Windows messages.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

skytable - Skytable is a modern scalable NoSQL database with BlueQL, designed for performance, scalability and flexibility. Skytable gives you spaces, models, data types, complex collections and more to build powerful experiences

arewegameyet - The repository for https://arewegameyet.rs

rust-psvita - Project to build PS Vita apps in rust

bevy - A refreshingly simple data-driven game engine built in Rust

kube - Rust Kubernetes client and controller runtime

Fyrox - 3D and 2D game engine written in Rust

calligrapher-ai - Handwriting Synthesis with RNNs ✍🏻