gdx-fireapp
riiablo
gdx-fireapp | riiablo | |
---|---|---|
2 | 3 | |
63 | 913 | |
- | - | |
4.0 | 5.9 | |
8 months ago | 8 months ago | |
Java | Java | |
Apache License 2.0 | Apache License 2.0 |
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gdx-fireapp
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Why use gdx-fireapp to add Firebase to my Libgdx project ?
I'm a little bit confuse about how to add firebase (firestore) to my project. I saw there exist a library for this purpose gdx-fireapp ( https://github.com/mk-5/gdx-fireapp ) but I don't unserstand what is the advantage of use it instead of using the "normal" library (https://firebase.google.com/docs/firestore/quickstart?hl=en#java ). My bet is because if I use it the same code will work for Android and iOs, otherwise I will have to write different code when using firebase for Android and iOs. Is my bet correct? Is there any other advantage?
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The Bubble Game
Also wanted to thank mk-5 for their work on Firebase for LibGDX and MrStahlfelge for their work on Game services.
riiablo
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Lessons from Open-Source Game Projects
Riiablo - Diablo 2 clone. Java, LibGDX, OpenGL
- Is there any handheld that's strong enough to play PS2, but is small enough to fit in your pocket.
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How does the community feel about the state & future of ARPGs?
A good dude's been working for a while on rebuilding D2 in the open (on top of libgdx), he deserves a mention too: https://github.com/collinsmith/riiablo
What are some alternatives?
Mini2Dx - A high-level cross-platform 2D game development API
OpenDiablo2 - An open source re-implementation of Diablo 2
HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
devilutionX - Diablo build for modern operating systems
gdx-ai - Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
skin-composer - Create skins for LibGDX scene2d.ui with a graphical interface.
gdx-gamesvcs - Easy integration of gameservices in your libGDX game: Google Play Games, Apple Game Center, Amazon GameCircle and more
pixelwheels - A top-down retro racing game for PC (Linux, macOS, Windows) and Android.
libGDX - Desktop/Android/HTML5/iOS Java game development framework
opengrok - OpenGrok is a fast and usable source code search and cross reference engine, written in Java
talos - Talos Particle Engine