gdx-fireapp VS gdx-ai

Compare gdx-fireapp vs gdx-ai and see what are their differences.

gdx-ai

Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines (by libgdx)
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gdx-fireapp gdx-ai
2 6
63 1,213
- 0.3%
4.0 5.3
8 months ago 2 months ago
Java Java
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gdx-fireapp

Posts with mentions or reviews of gdx-fireapp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-28.
  • Why use gdx-fireapp to add Firebase to my Libgdx project ?
    1 project | /r/libgdx | 14 Apr 2022
    I'm a little bit confuse about how to add firebase (firestore) to my project. I saw there exist a library for this purpose gdx-fireapp ( https://github.com/mk-5/gdx-fireapp ) but I don't unserstand what is the advantage of use it instead of using the "normal" library (https://firebase.google.com/docs/firestore/quickstart?hl=en#java ). My bet is because if I use it the same code will work for Android and iOs, otherwise I will have to write different code when using firebase for Android and iOs. Is my bet correct? Is there any other advantage?
  • The Bubble Game
    2 projects | /r/libgdx | 28 Mar 2021
    Also wanted to thank mk-5 for their work on Firebase for LibGDX and MrStahlfelge for their work on Game services.

gdx-ai

Posts with mentions or reviews of gdx-ai. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-24.
  • How composite nodes in Behaviour Trees should really work?
    3 projects | /r/gamedev | 24 Sep 2022
    Online sources: * (https://en.wikipedia.org/wiki/Behavior_tree_(artificial_intelligence,_robotics_and_control)) * (https://www.gameaipro.com/GameAIPro/GameAIPro_Chapter06_The_Behavior_Tree_Starter_Kit.pdf) * (https://github.com/aigamedev/btsk) * (https://www.behaviortree.dev/sequencenode/) * (https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/BehaviorTrees/BehaviorTreesOverview/) * (https://medium.com/geekculture/how-to-create-a-simple-behaviour-tree-in-unity-c-3964c84c060e) * (https://github.com/libgdx/gdx-ai/wiki/Behavior-Trees) * (https://github.com/bitbrain/beehave)
  • How to make a natural crowd like this?
    1 project | /r/Unity3D | 28 Nov 2021
    You're looking for steering behaviours - more specifically their role in boids simulation, and/or formation motion.
  • 130k impressions, 150 wishlists and 8 sales. The truth behind a failed launch.
    1 project | /r/gamedev | 16 Nov 2021
    yo, the closest i got to those videos was this implementation: https://github.com/libgdx/gdx-ai/blob/master/gdx-ai/src/com/badlogic/gdx/ai/fma/patterns/DefensiveCircleFormationPattern.java
  • How to avoid collisions with libgdx GDX AI?
    1 project | /r/libgdx | 28 Oct 2021
  • How to make an enemy follow the player?
    1 project | /r/libgdx | 22 Sep 2021
  • Battle system - Formations [WIP]
    2 projects | /r/Unity3D | 9 Sep 2021
    Ah okay. It's not something i notice anyways! I was asking because i tried to do something similar for my own game, but couldnt get it to fit, so you might had done it hehe. I used this code https://github.com/libgdx/gdx-ai/tree/master/gdx-ai/src/com/badlogic/gdx/ai/fma , it's in java though but, techniques should apply (physics / maths etc)

What are some alternatives?

When comparing gdx-fireapp and gdx-ai you can also consider the following projects:

Mini2Dx - A high-level cross-platform 2D game development API

HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.

riiablo - Diablo II remade using Java and LibGDX

gdx-gltf - GLTF 2.0 3D format support and PBR shader implementation for LibGDX

gdx-gamesvcs - Easy integration of gameservices in your libGDX game: Google Play Games, Apple Game Center, Amazon GameCircle and more

colorful-gdx - A libGDX mechanism to manipulate colors in powerful ways

libGDX - Desktop/Android/HTML5/iOS Java game development framework

beehave - 🐝 behavior tree AI for Godot Engine

talos - Talos Particle Engine

FXGL - Java / JavaFX / Kotlin Game Library (Engine)

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