gdal
advent-of-code
gdal | advent-of-code | |
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44 | 17 | |
4,498 | - | |
1.7% | - | |
10.0 | - | |
5 days ago | - | |
C++ | ||
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdal
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Building a Dynamic Tile Server Using Cloud Optimized GeoTIFF(COG) with TiTiler
TiTiler is a dynamic tile server built on FastAPI and Rasterio/GDAL. Its main features include support for Cloud Optimized GeoTIFF(COG), multiple projection methods, various output formats (JPEG, JP2, PNG, WEBP, GTIFF, NumpyTile), WMTS, and virtual mosaic. It also provides Lambda and ECS deployment environments using AWS CDK.
- Protomaps – A free and open source map of the world
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Company decided to move away from AutoCAD to something cheaper...
GDAL is the real heart, the python aspect is mostly wrappers around that I'm fairly sure. I love python for the record, the only reason I bring it up, is cause python haters accuse it of being slow, but QGIS drops down to C++ when speed is necessary, like most modern packages do.
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gdal 0.15 is out!
gdal 0.15 (repo, docs), a set of Rust bindings for the GDAL library, used for access to geo-spatial data formats, is now out!
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What's missing from C# in Godot 4?
GDAL (Geospatial Data Abstraction Library) is a the geospatial data processing library. It handles a lot of Raster/Vector analysis and alteration. gdal_contour and gdal_rasterize which would be used to create isolines (contour lines) . There's more complex processing and analyses than that. More common is reprojecting multiple layers, and some that being as Vector files, into different coordiatne systems.
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12 Open Source GIS Software
Access: GDAL
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Not sure if I'm ready to make the jump from Unity yet.
As an example we use GDAL heavily through its C# binds. We do all the additional data processing, that isn't done by the C++ GDAL, in C#. The final results are both Data (held in memory or temp exported to a file), and a normalized Raster Texture that we can display on a TextureRect. Most of the C# data processing scripts aren't even Inheriting from any Godot Class.
- gdal v3.6.3 released
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What data structure should I use for reading data from a .shp file?
I think this would be the best way to handle this. GDAL is what you should look into for this project.
- GDAL v3.6.2 released
advent-of-code
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-❄️- 2023 Day 6 Solutions -❄️-
My solution in Common Lisp.
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[2022 Day 16] Cave Layout in Graphviz (potential spoilers)
Dot file generated by my code and then run through fdp from Graphviz.
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[2022 Day 12] Elevation Shading
Just a simple relief-shaded image like you might find on a map. Principally generated with GDAL. The particular commands used are at the bottom of my solution code for the day. I also made a more flat version, which shows the elevation colors better, but really doesn't feel right in terms of elevation.
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[2022 Day 9 (Part 2)] Pulling an Elastic Rope
The code is written in Common Lisp using Cairo and ffmpeg. https://gitlab.com/asciiphil/advent-of-code/-/blob/master/2022/09.lisp
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-🎄- 2021 Day 24 Solutions -🎄-
So I spend more time analyzing the input calculation. I wrote up that analysis and committed it to my repository, too.
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-🎄- 2021 Day 14 Solutions -🎄-
This was a bit difficult. My original part one solution worked completely differently to what I had to do for part two.
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-🎄- 2021 Day 12 Solutions -🎄-
My solution in Common Lisp, 2335/2041.
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-🎄- 2021 Day 11 Solutions -🎄-
No. It's just here, as part of my Advent of Code repository.
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[2021 Day 9] Cave Floor Relief Map
The code is at the bottom of my day 9 source file, in Common Lisp. (The AdvMAME3x code was something I originally wrote for my 2020 day 20 visualization.)
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-🎄- 2021 Day 4 Solutions -🎄-
As a side note, I took inspiration from a post the other day about adding AoC badges to your repository README file. I use GitLab, which lets you define badges as properties of your repository. So I added badges to my repository's header area, driven by a JSON file in the repository. The JSON file is updated manually by a script. (I might add some automated updates at some point, but manual works okay for now.)
What are some alternatives?
geos - Geometry Engine, Open Source
AdventOfCode - My Advent of Code solutions. I also upload videos of my solves: https://www.youtube.com/channel/UCuWLIm0l4sDpEe28t41WITA
tippecanoe - Build vector tilesets from large collections of GeoJSON features.
AdventOfCode2020 - My solutions for Advent Of Code 2020
x3-rust - X3 Lossless Audio Compression for Rust
AdventOfCode2020
tilemaker - Make OpenStreetMap vector tiles without the stack
Advent-of-Code-2021
Apache Camel - Apache Camel is an open source integration framework that empowers you to quickly and easily integrate various systems consuming or producing data.
advent2020 - Advent of Code 2020
openmaptiles - OpenMapTiles Vector Tile Schema Implementation
dyalog-apl-extended - Dyalog APL Extended