gdal
PMTiles
gdal | PMTiles | |
---|---|---|
44 | 17 | |
4,545 | 1,715 | |
2.7% | 5.1% | |
10.0 | 8.6 | |
4 days ago | about 1 month ago | |
C++ | TypeScript | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
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gdal
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Building a Dynamic Tile Server Using Cloud Optimized GeoTIFF(COG) with TiTiler
TiTiler is a dynamic tile server built on FastAPI and Rasterio/GDAL. Its main features include support for Cloud Optimized GeoTIFF(COG), multiple projection methods, various output formats (JPEG, JP2, PNG, WEBP, GTIFF, NumpyTile), WMTS, and virtual mosaic. It also provides Lambda and ECS deployment environments using AWS CDK.
- Protomaps – A free and open source map of the world
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Company decided to move away from AutoCAD to something cheaper...
GDAL is the real heart, the python aspect is mostly wrappers around that I'm fairly sure. I love python for the record, the only reason I bring it up, is cause python haters accuse it of being slow, but QGIS drops down to C++ when speed is necessary, like most modern packages do.
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gdal 0.15 is out!
gdal 0.15 (repo, docs), a set of Rust bindings for the GDAL library, used for access to geo-spatial data formats, is now out!
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What's missing from C# in Godot 4?
GDAL (Geospatial Data Abstraction Library) is a the geospatial data processing library. It handles a lot of Raster/Vector analysis and alteration. gdal_contour and gdal_rasterize which would be used to create isolines (contour lines) . There's more complex processing and analyses than that. More common is reprojecting multiple layers, and some that being as Vector files, into different coordiatne systems.
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12 Open Source GIS Software
Access: GDAL
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Not sure if I'm ready to make the jump from Unity yet.
As an example we use GDAL heavily through its C# binds. We do all the additional data processing, that isn't done by the C++ GDAL, in C#. The final results are both Data (held in memory or temp exported to a file), and a normalized Raster Texture that we can display on a TextureRect. Most of the C# data processing scripts aren't even Inheriting from any Godot Class.
- gdal v3.6.3 released
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What data structure should I use for reading data from a .shp file?
I think this would be the best way to handle this. GDAL is what you should look into for this project.
- GDAL v3.6.2 released
PMTiles
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Anatomy of a MapServer: how to leverage and visualize your geographical data
I am a novice at GIS and mapping but when I got started I thought a map/tile server was the only way to build mapping webapps.
But, in my admittedly simple application PMTiles can cover a lot of my visualization use cases with a thing Django app doing GEOJson for interactive stuff.
https://github.com/protomaps/PMTiles
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Geospatial Nix – create, use and deploy today
This is awesome. Such a great use case for nix.
I do a lot of geospatial processing in the cloud and I've been using Tippecanoe a lot to create vector tiles. It pairs well with PM Tiles for storing on the cloud. It seriously increases the web app performance for massive data sets. I queue these up with ECS tasks to process our json/csv/parquet input and create optimize vector tile outputs.
https://github.com/felt/tippecanoe
https://github.com/protomaps/PMTiles
Tippecanoe would be a great addition to your nix packages. I've been thinking more and more about how Nix could fit into this pipeline.
Great work!
- Serve Maps From S3: Compressed single-file tiles for vector and raster maps
- Made an interactive bike map of my city using OSM data
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Serverless maps at 1/700 the cost of Google Maps API
The thing being discussed is designed for cloud, so I think self managed is a better description?
https://protomaps.com/docs/cdn
Self hosting pmtiles is straightforward also, make a file available to a server that supports range requests:
https://protomaps.com/docs/pmtiles#2.-serve-your-file-locall...
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How The Post is replacing Mapbox with open source solutions
It might've just been this: https://github.com/protomaps/PMTiles/tree/main/serverless/aws
There isn't a tool to do that right now. It could be a fit in either https://github.com/protomaps/go-pmtiles or https://github.com/protomaps/PMTiles/tree/main/python - the Go program is faster and more production ready at this point. I imagine if folders are working for you the quantity of tiles doesn't number into the millions, so the Python program might be sufficient.
Feel free to open an issue.
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COMTiles (Cloud Optimized Map Tiles) hosted on Amazon S3 and Visualized with MapLibre GL JS
PMTiles
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Host your own OpenStreetMap Map Tiles
For the next revision of the JS decoder I'm including `fflate` as a dependency so clients can decompress gzipped tile data using JavaScript.
https://github.com/protomaps/PMTiles/blob/master/js/package....
- PMTiles: Cloud-optimized, single-file map tile archives – Python+JS
What are some alternatives?
geos - Geometry Engine, Open Source
tilemaker - Make OpenStreetMap vector tiles without the stack
tippecanoe - Build vector tilesets from large collections of GeoJSON features.
x3-rust - X3 Lossless Audio Compression for Rust
mod_mbtiles - Serve tiles with Apache directly from an .mbtiles file
TileServer GL - Vector and raster maps with GL styles. Server side rendering by MapLibre GL Native. Map tile server for MapLibre GL JS, Android, iOS, Leaflet, OpenLayers, GIS via WMTS, etc.
Apache Camel - Apache Camel is an open source integration framework that empowers you to quickly and easily integrate various systems consuming or producing data.
planetiler - Flexible tool to build planet-scale vector tilesets from OpenStreetMap data fast
openmaptiles - OpenMapTiles Vector Tile Schema Implementation