gdal
ClickHouse
gdal | ClickHouse | |
---|---|---|
44 | 208 | |
4,498 | 34,269 | |
1.7% | 1.6% | |
10.0 | 10.0 | |
5 days ago | 2 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdal
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Building a Dynamic Tile Server Using Cloud Optimized GeoTIFF(COG) with TiTiler
TiTiler is a dynamic tile server built on FastAPI and Rasterio/GDAL. Its main features include support for Cloud Optimized GeoTIFF(COG), multiple projection methods, various output formats (JPEG, JP2, PNG, WEBP, GTIFF, NumpyTile), WMTS, and virtual mosaic. It also provides Lambda and ECS deployment environments using AWS CDK.
- Protomaps – A free and open source map of the world
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Company decided to move away from AutoCAD to something cheaper...
GDAL is the real heart, the python aspect is mostly wrappers around that I'm fairly sure. I love python for the record, the only reason I bring it up, is cause python haters accuse it of being slow, but QGIS drops down to C++ when speed is necessary, like most modern packages do.
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gdal 0.15 is out!
gdal 0.15 (repo, docs), a set of Rust bindings for the GDAL library, used for access to geo-spatial data formats, is now out!
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What's missing from C# in Godot 4?
GDAL (Geospatial Data Abstraction Library) is a the geospatial data processing library. It handles a lot of Raster/Vector analysis and alteration. gdal_contour and gdal_rasterize which would be used to create isolines (contour lines) . There's more complex processing and analyses than that. More common is reprojecting multiple layers, and some that being as Vector files, into different coordiatne systems.
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12 Open Source GIS Software
Access: GDAL
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Not sure if I'm ready to make the jump from Unity yet.
As an example we use GDAL heavily through its C# binds. We do all the additional data processing, that isn't done by the C++ GDAL, in C#. The final results are both Data (held in memory or temp exported to a file), and a normalized Raster Texture that we can display on a TextureRect. Most of the C# data processing scripts aren't even Inheriting from any Godot Class.
- gdal v3.6.3 released
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What data structure should I use for reading data from a .shp file?
I think this would be the best way to handle this. GDAL is what you should look into for this project.
- GDAL v3.6.2 released
ClickHouse
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We Built a 19 PiB Logging Platform with ClickHouse and Saved Millions
Yes, we are working on it! :) Taking some of the learnings from current experimental JSON Object datatype, we are now working on what will become the production-ready implementation. Details here: https://github.com/ClickHouse/ClickHouse/issues/54864
Variant datatype is already available as experimental in 24.1, Dynamic datatype is WIP (PR almost ready), and JSON datatype is next up. Check out the latest comment on that issue with how the Dynamic datatype will work: https://github.com/ClickHouse/ClickHouse/issues/54864#issuec...
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Build time is a collective responsibility
In our repository, I've set up a few hard limits: each translation unit cannot spend more than a certain amount of memory for compilation and a certain amount of CPU time, and the compiled binary has to be not larger than a certain size.
When these limits are reached, the CI stops working, and we have to remove the bloat: https://github.com/ClickHouse/ClickHouse/issues/61121
Although these limits are too generous as of today: for example, the maximum CPU time to compile a translation unit is set to 1000 seconds, and the memory limit is 5 GB, which is ridiculously high.
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Fair Benchmarking Considered Difficult (2018) [pdf]
I have a project dedicated to this topic: https://github.com/ClickHouse/ClickBench
It is important to explain the limitations of a benchmark, provide a methodology, and make it reproducible. It also has to be simple enough, otherwise it will not be realistic to include a large number of participants.
I'm also collecting all database benchmarks I could find: https://github.com/ClickHouse/ClickHouse/issues/22398
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How to choose the right type of database
ClickHouse: A fast open-source column-oriented database management system. ClickHouse is designed for real-time analytics on large datasets and excels in high-speed data insertion and querying, making it ideal for real-time monitoring and reporting.
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Writing UDF for Clickhouse using Golang
Today we're going to create an UDF (User-defined Function) in Golang that can be run inside Clickhouse query, this function will parse uuid v1 and return timestamp of it since Clickhouse doesn't have this function for now. Inspired from the python version with TabSeparated delimiter (since it's easiest to parse), UDF in Clickhouse will read line by line (each row is each line, and each text separated with tab is each column/cell value):
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The 2024 Web Hosting Report
For the third, examples here might be analytics plugins in specialized databases like Clickhouse, data-transformations in places like your ETL pipeline using Airflow or Fivetran, or special integrations in your authentication workflow with Auth0 hooks and rules.
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Choosing Between a Streaming Database and a Stream Processing Framework in Python
Online analytical processing (OLAP) databases like Apache Druid, Apache Pinot, and ClickHouse shine in addressing user-initiated analytical queries. You might write a query to analyze historical data to find the most-clicked products over the past month efficiently using OLAP databases. When contrasting with streaming databases, they may not be optimized for incremental computation, leading to challenges in maintaining the freshness of results. The query in the streaming database focuses on recent data, making it suitable for continuous monitoring. Using streaming databases, you can run queries like finding the top 10 sold products where the “top 10 product list” might change in real-time.
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Proton, a fast and lightweight alternative to Apache Flink
Proton is a lightweight streaming processing "add-on" for ClickHouse, and we are making these delta parts as standalone as possible. Meanwhile contributing back to the ClickHouse community can also help a lot.
Please check this PR from the proton team: https://github.com/ClickHouse/ClickHouse/pull/54870
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1 billion rows challenge in PostgreSQL and ClickHouse
curl https://clickhouse.com/ | sh
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We Executed a Critical Supply Chain Attack on PyTorch
But I continue to find garbage in some of our CI scripts.
Here is an example: https://github.com/ClickHouse/ClickHouse/pull/58794/files
The right way is to:
- always pin versions of all packages;
What are some alternatives?
geos - Geometry Engine, Open Source
loki - Like Prometheus, but for logs.
tippecanoe - Build vector tilesets from large collections of GeoJSON features.
duckdb - DuckDB is an in-process SQL OLAP Database Management System
x3-rust - X3 Lossless Audio Compression for Rust
Trino - Official repository of Trino, the distributed SQL query engine for big data, formerly known as PrestoSQL (https://trino.io)
tilemaker - Make OpenStreetMap vector tiles without the stack
VictoriaMetrics - VictoriaMetrics: fast, cost-effective monitoring solution and time series database
Apache Camel - Apache Camel is an open source integration framework that empowers you to quickly and easily integrate various systems consuming or producing data.
TimescaleDB - An open-source time-series SQL database optimized for fast ingest and complex queries. Packaged as a PostgreSQL extension.
openmaptiles - OpenMapTiles Vector Tile Schema Implementation
datafusion - Apache DataFusion SQL Query Engine