gd-YAFSM
godot-behavior-tree
gd-YAFSM | godot-behavior-tree | |
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6 | 4 | |
485 | 190 | |
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6.0 | 0.0 | |
4 months ago | over 1 year ago | |
GDScript | GDScript | |
MIT License | GNU General Public License v3.0 or later |
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gd-YAFSM
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State machines. Learned how and I'm never going back.
For anyone that doesn't mind using a plugin, at least to get their feet wet and understand just how useful they are, I've gotten decent mileage out of YAFSM both in full projects and just playing around making character controllers.
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have to stop player walking first in order to attack. how to reverse process.
If you're not afraid to use a plugin and you think it'd help you, there are a lot in the asset library that handle the bulk of setup. I personally use YAFSM but there are plenty of other options.
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Wanting to create a JRPG monster-catching game, but I don't know how...
Now I have made it very simplistic and you may need many more states to accurately make you system flow but I hope you get the idea. There are various state machine plugins for Godot that you can find, I personally like https://github.com/imjp94/gd-YAFSM
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gd-YAFSM v0.5.0 - Yet Another Finite State Machine plugin
Asset Library: https://godotengine.org/asset-library/asset/817 Github: https://github.com/imjp94/gd-YAFSM Demo: https://github.com/imjp94/gd-yafsm-demo
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gd-YAFSM 0.4.0 released with support of nested Finite State Machine!
Github
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gd-YAFSM - Yet Another Finite State Machine plugin for Godot
It is yet another state machine plugin for Godot, but it offers designer-friendly flowchart-like editor. Asset Library: https://godotengine.org/asset-library/asset/817 Github: https://github.com/imjp94/gd-YAFSM
godot-behavior-tree
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Any advice for making better enemy AI?
Check out Behaviour Trees.
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Hi, I'm currently working on porting one of the behavior tree plugins to Godot 4 as built-in feature. Let me know in the proposal post if you think that this would be a useful feature.
Since my C++ behavior tree is based on this plugin (https://github.com/kagenash1/godot-behavior-tree) then yes, it should be possible to setup own ai goals.
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Wanting to create a JRPG monster-catching game, but I don't know how...
For the AI if you want something that is industry standard to control the flow you need to use again some sort of state machine or better a behaviour tree. With a behaviour tree you can have lots of nuance. My favourite behavior tree plugin is: https://github.com/GabrieleTorini/godot-behavior-tree
- How to make better AI
What are some alternatives?
HierarchicalFiniteStateMachine - A powerful and easy-to-use Godot plugin for Hierarchical Finite State Machine with visual editing.
godot-behavior-tree-plugin - Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
xsm
beehave - 🐝 behavior tree AI for Godot Engine
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
behavior-tree - Behavior Tree Plugin for the Godot Engine
godot-proposals - Godot Improvement Proposals (GIPs)
addons-btree - Visual Behavior Tree