gcc-6502
llvm-mos
gcc-6502 | llvm-mos | |
---|---|---|
1 | 13 | |
96 | 390 | |
- | 1.3% | |
10.0 | 10.0 | |
about 3 years ago | 10 days ago | |
C | ||
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gcc-6502
llvm-mos
- LLVM-MOS 6502 Compiler Backend: Having a Blast in the Past
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I'm sorry honey, it's just not working out. Our relationship worked when we were younger, but we're both older now and we've grown apart. This issue is to fully eliminate LLVM, Clang, and LLD libraries from the Zig project.
Too late: https://github.com/llvm-mos/llvm-mos
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Explaining my fast 6502 code generator
I don’t think it’s in the official repo, but yes:
https://github.com/llvm-mos/llvm-mos
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How can I compile rust for 16bit x86 (Intel 8086)?
You could look at LLVM-MOS, the port of LLVM to the 6502. It might give you some ideas around the problems to solve https://llvm-mos.org/wiki/Welcome https://github.com/llvm-mos/llvm-mos
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The Rise of Rust, the ‘Viral’ Secure Programming Language That’s Taking Over Tech
The MEGA 65 doesn't appear to have shipped yet. The best data I could find is the MEGA 65 is based on a "GS4510". The "GS4510" is compatible with a "4502", which in turn is compatible with the 65CE02. The 65CE02 uses a different manufacturing process but the same ISA as the 6502, which is supported by rust-mos and lvm-mos](https://github.com/llvm-mos/llvm-mos).
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A Graphical OS for the Atari 8-bit
It really is a cool project. https://github.com/cc65/cc65
It provides some template configuration files describing different memory layouts. And provides common libraries for input/output.
There's also a LLVM fork for MOS: https://github.com/llvm-mos/llvm-mos
They've got some interesting hacks with ZeroPage memory and register allocation: https://llvm-mos.org/wiki/Code_generation_overview
Interesting if you geek out on that kind of research.
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Can you write for the Commodore 64 in Rust? Why yes, yes you can!
Using llvm-mos, rust-mos, a lot of time compiling compilers and support from Mariusz (the rust-mos author), I was finally able to program like it was 1982...
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rust gcc backend was officially accepted into the compiler
SNES: 65C816 derivative, may eventually be supported by https://github.com/llvm-mos/llvm-mos
- A project to port LLVM to the MOS 6502
- LLVM-MOS, a project to port the LLVM toolkit to the MOS 6502
What are some alternatives?
gcc - Docker Official Image packaging for gcc
cc65 - cc65 - a freeware C compiler for 6502 based systems
cargo-n64 - Make Nintendo 64 games in Rust! 🦀
compiler-team - A home for compiler team planning documents, meeting minutes, and other such things.
sim6502 - Simulator of 6502 with remote lldb support
rust-mos - Empowering everyone to build reliable and efficient software.
rv51 - A RISC-V emulator for the 8051 (MCS-51) microcontroller.
CodeLLDB - A native debugger extension for VSCode based on LLDB
rusty-dos - A Rust skeleton for an MS-DOS program for IBM compatibles and the PC-98, including some PC-98-specific functionality
gcc-ia16 - Fork of Lambertsen & Jenner (& al.)'s IA-16 (Intel 16-bit x86) port of GNU compilers ― added far pointers & more • use https://github.com/tkchia/build-ia16 to build • Ubuntu binaries at https://launchpad.net/%7Etkchia/+archive/ubuntu/build-ia16/ • DJGPP/MS-DOS binaries at https://gitlab.com/tkchia/build-ia16/-/releases • mirror of https://gitlab.com/tkchia/gcc-ia16
gba - A crate that helps you make GBA games
website - The Haiku website. (Pull requests are accepted; please file issues at https://dev.haiku-os.org).