gbe-plus
bsnes-hd
gbe-plus | bsnes-hd | |
---|---|---|
5 | 19 | |
487 | 610 | |
- | - | |
9.5 | 1.5 | |
15 days ago | about 1 year ago | |
C++ | GLSL | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gbe-plus
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Can't figure out how to compile gbe+
Repository is here. As for why I want to mess with this before anyone asks I am wanting to add something specific for how you can use the battle chip gate feature, and yes I know I am in over my head and will have a lot of learning to do before I get any real results towards that goal which is why I am seeking help on how to compile this.
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Pokemon (all gen's) with trading possibilities
https://github.com/shonumi/gbe-plus This is my favorite gameboy emulator, it supports netplay for gb and gbc with some infrared support for gbc crystal. I haven't actually used it in a long time unfortunately, but it can be a good starting point.
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How to Add Walking Frame Animations to NES Games (Intermediate Mesen Pack Creation Tutorial)
Unfortunately, I have no plans to work on HD graphics in GBE+ in the future. In fact, I'm removing it going into 1.6 and beyond. You can see the relevant discussion on GitHub if you're interested.
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gbe-plus 1.5 Released
https://github.com/shonumi/gbe-plus/releases/tag/1.5 "Wait, it's got code, it's real."
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Weekly question thread (2020-12-28 to 2021-01-03)
What do you mean by this? If you want the latest release available (April 1st, 2020), it's here.
bsnes-hd
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Super Mario World Widescreen Not Working?
Just to clarify I'm using Bsnes HD from here. And the widescreen patch from here.
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Anyone able to get bsnes-hd core working on RG503?
Checked back and there are no automated ARM builds for the cores. You'll have to build it yourself. If you do and it requires changes, please report those back to the project so I can merge them. https://github.com/DerKoun/bsnes-hd If you need help, feel free to ask, preferably on the bsnes-hd Discord. I hope we can get it working on ARM Linux.
- RT64 Announced - N64 emulation plugin that supports Ray-Traced lighting, object motion blur, widescreen, DLSS, and 60+ fps. Also coming for OoT and SM64 PC ports.
- Please can anyone advise on how to enable Widescreen hacks on DuckStation, M64 FZ Plus and Dolphin MMJR, please? I have no idea how to for Duckstation or M64 Plus FZ and none of the AR Gecko codes I've tried for MMJR seem to work. Are there are any comprehensive guides on this?
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BSNES-HD
I want this in OpenEmu ASAP. How do we make this happen?
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Final Fantasy VI pixel remaster launches February 2022
Another alternative is BSNES, well, not really, BSNES is based on an old version of Higan that isn't as accurate, what's really recommended is BSNES HD, which does exactly what its name implies
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Metroid Dread (+ Yuzu/Ryujinx Emus for PC, MULTi10) [FitGirl Repack]
Super Metroid Aka Metroid 3 is Snes only, and honestly at this point in time best played on a Snes Emulator, it takes place right after the ending of Metroid 2 and Samus Returns, Bsnes or BsnesHD are your best bets of playing the game, the latter takes more CPU, but looks a little better
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Help with Bsnes HD Beta Core and Widescreen Super Metroid
DerKoun has added soft-patch to RetroArch core bsnes-hd beta 10.6 and the Widescreen 0.2.1 version is the one available in asm. The most recent v0.3 can be obtained here: https://github.com/DerKoun/bsnes-hd/tree/master/pack/gamefixes
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bsnes-hd beta 10.6 (bsnes 114.3) [HD Mode 7 and widescreen SNES] setting overrides, soft-patching, preparations for widescreen patch
For other games you can darken the widescreen areas by setting "WideScreen Marker" to "darken". You can also change the amount of darkening or separate the widescreen area with lines. You can try "Sprites" "clip" along with that to see if you prefer it. All 3 settings are documented here: https://github.com/DerKoun/bsnes-hd#ws-marker-widescreen-marker
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‘Super Mario World’ goes widescreen next week thanks to a fan
Install from auto updater (on Android if it crashes download core form GitHub). Get gamefixes ZIP form GitHub. Read ReadMe file, rename files correctly. Enjoy. https://github.com/DerKoun/bsnes-hd/releases Let me know if you need further help or join the Discord. https://www.reddit.com/r/emulation/comments/nlqelb/bsneshd_beta_105_bsnes_1143_hd_mode_7_and/
What are some alternatives?
ScpToolkit - Windows Driver and XInput Wrapper for Sony DualShock 3/4 Controllers
bsnes - bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
duckstation - Fast PlayStation 1 emulator for x86-64/AArch32/AArch64
OpenEmu - 🕹 Retro video game emulation for macOS
winevdm - 16-bit Windows (Windows 1.x, 2.x, 3.0, 3.1, etc.) on 64-bit Windows
DaedalusX64-3DS - Port of DaedalusX64 to the Nintendo 3DS
emusak-ui - This is a tool which allows you to download saves or mods for Nintendo Switch emulators using a compatible Emusak backend
dwc_network_server_emulator - A Nintendo DS and Wii server emulator.
mgba - mGBA Game Boy Advance Emulator
sm64_3ds - 3DS fork of sm64-port
snes9x - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator