gapid VS generational-arena

Compare gapid vs generational-arena and see what are their differences.

generational-arena

A safe arena allocator that allows deletion without suffering from the ABA problem by using generational indices. (by fitzgen)
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gapid generational-arena
1 7
2,182 646
0.2% -
0.0 0.0
about 1 year ago 8 months ago
Go Rust
Apache License 2.0 Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gapid

Posts with mentions or reviews of gapid. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-03.
  • A new ProtoBuf generator for Go
    7 projects | news.ycombinator.com | 3 Jun 2021
    > Arenas are, however, unfeasible to implement in Go because it is a garbage collected language.

    If you are willing to use cgo, google already implemented one for gapid.

    https://github.com/google/gapid/tree/master/core/memory/aren...

generational-arena

Posts with mentions or reviews of generational-arena. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-11.
  • Is Rust suitable for representing domain concepts?
    1 project | /r/rust | 17 Apr 2023
    In my experience it is often easier to use indexes instead of copying Rc's. If you want to mutate the graph, then look in to slab and generational-arena
  • My thoughts on Rust for game development
    1 project | /r/rust_gamedev | 29 Mar 2023
    Regarding ECS: yes, but in a deflationary sense. The game has entities, stored in something very similar to GenerationalArena, and it has "systems", which are just functions that operate on these entities. The components themselves are just fields of the Entity megastruct. Having an ECS in the narrow sense doesn't really make a lot of sense for this game, because a lot of its rules are dependent on each other, and there's very little chance to extract parallelism. Also, even the current largest levels have less than 10k entities, so simulation performance is not a bottleneck yet.
  • Freeing slice without knowing it’s size
    2 projects | /r/rust | 11 Jul 2022
    If you cannot inplace construct the slice-dst on heap and your slice is too large to be copied, then I think there are two solutions: - Using Box>, this adds another level of indirection but avoids the copying - Use an arena like slotmap, slab, generational_arena or concurrent_arena to store the Box<[u8]>. It still needs heap allocation, but it allocates in chunks, thus less fragmentation and performs better.
  • Is there an abstract technical name for a map that generates its own keys??
    1 project | /r/learnprogramming | 22 Jul 2021
    I think this is less of a good fit though: the word "arena" doesn't imply iteration is possible to me. I think arenas also conventionally will reuse previously-released handles (unless you implement akin to a generational arena), so the term might be a bit misleading in that regard.
  • Mutability with Arenas?
    2 projects | /r/rust | 14 Jul 2021
    Might wanna check out https://github.com/fitzgen/generational-arena / https://github.com/ArnaudValensi/vec-tree/blob/master/tests/tests.rs.
  • A new ProtoBuf generator for Go
    7 projects | news.ycombinator.com | 3 Jun 2021
    This is far from the only arena allocator written in Rust.

    From the same author, a zero-unsafe arena allocator: https://github.com/fitzgen/generational-arena

    There are many, many arena implementations available with varying characteristics. It's disingenuous to act like Rust requires the author of an arena library to write "unsafe" everywhere.

  • Automatic Struct of Array generation for Rust
    2 projects | /r/rust | 2 May 2021
    If someone wants to adapt it to create computergames, then it would probably be useful to find a way to introduce generational generational indexes

What are some alternatives?

When comparing gapid and generational-arena you can also consider the following projects:

agi - Android GPU Inspector

bumpalo - A fast bump allocation arena for Rust

DetectDee - DetectDee: Hunt down social media accounts by username, email or phone across social networks.

goprotobuf - Go support for Google's protocol buffers

debugger - Golang Debugger Graphical user interface for Go programming language. Based on Delve debugger

vec-tree - A safe tree using an arena allocator that allows deletion without suffering from the ABA problem by using generational indices. https://docs.rs/vec-tree/0.1.0/vec_tree/

getghrel - getghrel(get github release) is a user-friendly command-line tool that fetches and installs the latest release assets from Github for MacOS and Linux (amd64 and arm64 architectures). It automatically detects your operating system and architecture, downloads the release, extracts it(if needed), and keep only the binary.

go - The Go programming language

protobuf-go - Go support for Google's protocol buffers

TablaM - The practical relational programing language for data-oriented applications

diskusage - 💥A tool for showing disk usage(Linux, MacOS and Windows), it is a very fast utility to find largest directories or files.