gameroy VS zig

Compare gameroy vs zig and see what are their differences.

gameroy

A Game Boy emulator, disassembler and debugger, written in Rust (by Rodrigodd)

zig

General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software. (by ziglang)
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gameroy zig
6 818
257 30,946
- 3.7%
8.5 10.0
2 months ago 1 day ago
Rust Zig
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gameroy

Posts with mentions or reviews of gameroy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-18.

zig

Posts with mentions or reviews of zig. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-08.

What are some alternatives?

When comparing gameroy and zig you can also consider the following projects:

IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

exotracker-cpp

Odin - Odin Programming Language

SameBoy - Game Boy and Game Boy Color emulator written in C

v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io

sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)

rust - Empowering everyone to build reliable and efficient software.

raw-gl-context - cross-platform OpenGL context creation

go - The Go programming language

Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)

ssr-proxy-js - A Server-Side Rendering Proxy focused on customization and flexibility!