gameroy
zig
gameroy | zig | |
---|---|---|
6 | 818 | |
257 | 30,946 | |
- | 3.7% | |
8.5 | 10.0 | |
2 months ago | 1 day ago | |
Rust | Zig | |
Apache License 2.0 | MIT License |
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gameroy
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When Zig Outshines Rust – Memory Efficient Enum Arrays
I recently found https://github.com/Rodrigodd/gameroy to be a very complete implementation
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Gameboy Doctor: debug and fix your gameboy emulator
Hey there! I've been working on a Game Boy emulator since last year and found the GameRoy project, which translated the PPU's logic from SameBoy, the (AFAIK) most accurate GB emulator around. I basically copied the PPU logic into my emulator and replaced the "state" property (an integer) with enums for some extra clarity.
https://github.com/nicolas-siplis/feboy
https://github.com/rodrigodd/gameroy
https://github.com/LIJI32/SameBoy/
- GameRoy: a cross platform and highly accurate Game Boy emulator
- Gameroy: A gameboy emulator, dissasembler and debugger written in rust
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GameRoy: a highly accurate Game Boy emulator and debugger written in Rust
What I did was isolate the logic of every component apart from the CPU (video, sound, timer, etc.) behind a correspondent fn update(cycle_count: u64) method (like in the sound controller or in the timer). Currently, I am calling these methods every 4 cycles, but the idea is that I would only need to call it before a read or write to a component register, or before a possible interrupt (I would need to figure out if it is possible to efficiently predict the next interrupt).
zig
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Show HN: I made a better Perplexity for developers
It's "Zig" not "Zag". https://ziglang.org/ Zig is under heavy development, but there's a single page https://ziglang.org/documentation/0.12.0/ that is a reasonably comprehensive source of truth about the current state of the language.
- The search for easier safe systems programming
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Memory-mapped IO registers in Zig. (2021)
There is an issue proposing this approach: https://github.com/ziglang/zig/issues/4284
- Zig Programming Language
- Zig Language 0.12 Release
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Zig 0.12.0 Release Notes
https://github.com/ziglang/zig/issues/224
e.g.:
> > When debugging/prototyping, it's useful to comment out a line without having to refactor, e.g.
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How to Write a PHP Extension with Zig?
When writing code in a scripting language, sometimes you need that extra bit of performance (or maybe an async feature from Zig).
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Bun - The One Tool for All Your JavaScript/Typescript Project's Needs?
NodeJS is by no means a slow runtime, it wouldn’t be so popular if it was. But compared to Bun, it’s slow. Bun was built from the ground up with speed in mind, using both JavascriptCore and Zig. The Bun team spent an enormous amount of time and energy trying to make Bun fast, including lots of profiling, benchmarking, and optimizations.
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Bun 1.1
ntdll.dll!RtlUserThreadStart()
There are valid reasons to use APIs from NTDLL. Where I disagree with zig#1840 is the idea that it is always better to use NTDLL versions of API. Every other software ecosystem uses the standard Win32 APIs and diverging from that without a good reason seems like a good way to have unexpected behavior. One concrete example is most users and programmers expect Windows to redirect some file system paths when running on WOW64. But this is implemented in Kernel32, not ntdll.
https://github.com/ziglang/zig/issues/11894
- Zig, Rust, and Other Languages
What are some alternatives?
IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
exotracker-cpp
Odin - Odin Programming Language
SameBoy - Game Boy and Game Boy Color emulator written in C
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)
rust - Empowering everyone to build reliable and efficient software.
raw-gl-context - cross-platform OpenGL context creation
go - The Go programming language
Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)
ssr-proxy-js - A Server-Side Rendering Proxy focused on customization and flexibility!