gameBase
ProjectFNF
gameBase | ProjectFNF | |
---|---|---|
1 | 2 | |
568 | 73 | |
- | - | |
8.9 | 9.7 | |
11 days ago | over 2 years ago | |
Haxe | Haxe | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gameBase
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Is passing a game object to be an instance variable of a game component a good practice?
Use a static variable. This project uses a Game object that's accessible via a static variable. Any object that needs game just looks for Game.ME. People tend to frown on static variables, but for a simple game, there's typically only one Game instance at a time. (FWIW, this project is from one of the guys who created Dead Cells.)
ProjectFNF
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Thanks for rubbing it in…
If you want to make a mod, https://github.com/aflacc/ProjectFNF is the way to go
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dude pogchair
A lot, basically. Check it out here
What are some alternatives?
FNF-PsychEngine-Extra - Psych Engine fork adding AWESOME and EPIC stuff
fnf-osu-mania-skin - A Friday Night Funkin' skin for all osu! modes.
FNF-FunkinGoldyEngine-lua - epic fnf engine or something idk
Forever-Engine-Legacy - An open-source Friday Night Funkin' mod engine
Funkin - A rhythm game made with HaxeFlixel
funkin-rewritten - Optimized rewrite of Friday Night Funkin' built on LÖVE
andromeda-engine-legacy - workin' on an FNF engine as an alternative to other engines
Sarcastic-Text-Generator - A Progressive Web App to create mOcKiNg SpOnGeBoB tExT and more...
hscript - Parser and interpreter for Haxe expressions
bedrock-unicode-characters - Minecraft:Bedrock Edition Unicode characters
awesome-haxe-gamedev - Resources for game development on haxe