game-experiments
rlTutorial2022
game-experiments | rlTutorial2022 | |
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1 | 13 | |
0 | 8 | |
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0.0 | 0.0 | |
almost 2 years ago | almost 2 years ago | |
TypeScript | C | |
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game-experiments
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 7
Exploring TypeScript (and eventually WGLT) this week in a new repo. I've also realized that some of the issues I had with having so many different modules for all my different classes (and then needing to import all of those in my index.html) could be solved with webpack, so I'm learning that as well. I don't find TypeScript to be that tough to learn, but figuring out how the parts of webpack interact and all of the options has been tricky. I find that a lot of tutorials assume the reader understands the context of webpack, and so they tend to be focused on getting a simple example up without going into much of the why. Or they rely on a bunch of additional packages, again without really explaining why they were chosen or why they are necessary. Luckily, webpack's documentation has been really nice, especially the getting started and concepts pages.
rlTutorial2022
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Where to start with rogue like and text/ascii games?
Hoping it helps, here's the link: https://github.com/samelinux/rlTutorial2022
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Working on my first procedural-level generator.
I made the RLDev Tutorial the last year in C if you like it. You can find it here: https://github.com/samelinux/rlTutorial2022 .
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RoguelikeDev Tutorial Tuesday 2022, a Summary
/u/Samelinux using pure C (notes)
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
You can find my repo here (language: c libraries: none) with all the implementation notes.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 7
Part 12 - Increasing Difficulty: github tag
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Week 6 - Parts 10 & 11: Save/load and leveling up
Links: Repo, Part10, Part11 and README
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 5
github repo
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How can I create a rogue engine from scratch without curses?
I'm participating in the "roguelikedev does the roguelike tutorial" this year, take a look at the project repo on github. Mi goal is to have something simple, very very simple, that anyone can follow along. It's written in c without any external library!
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
If you want to just take a look at the process, the various tutorial parts and the reasoning behind the various decisions, you can take a look at the readme i'm writing after every part.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
You can find Week 3 Part 4 here, Week 3 Part 5 here while the repo is still here. You can find comments for all part at the repo link or the readme directly here.
What are some alternatives?
string_id - A small C++ library to handle hashed strings serving as identifiers.
lox - r/roguelikedev Roguelike Tutorial 2022
rlscript-jsdriver
JavaRogueLike
rogue-boi - rogue-like recreational coding project
FTXUI - Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (→ 测试). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang
py_rrouge
r-RoguelikeDev-Tutorial-2022 - C# implementation of the r/roguelikedev tutorial
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
rust-roguelike-2022
wglt - WebGL Terminal
AsciiPanel - A java control that displays as an ascii terminal using code page 437.