game-developer-roadmap
LearnOpenGL
game-developer-roadmap | LearnOpenGL | |
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19 | 624 | |
5,366 | 10,261 | |
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0.0 | 3.8 | |
over 1 year ago | 13 days ago | |
Rust | C++ | |
MIT License | GNU General Public License v3.0 or later |
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game-developer-roadmap
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So overwhelmed
(Road Map for game developer, some useful, some not) GitHub - utilForever/game-developer-roadmap: Roadmap to becoming a game developer in 2022
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What are technical fundamentals applicable to every tool?
For something similar to roadmap.sh, there's game-developer-roadmap. I'm skeptical that it's useful, but I wasn't junior when I found it. Maybe it gives a good set of words to search for.
- Tengo 15 años
- Thread Diario de Dudas, Consultas y Mitaps - 20/01
- ¿Una ayuda para poder elegir?
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Pido recomendaciones, con ganas de aprender!
Checa este roadmap
- Mi inicio como desarrollador independiente de videojuegos.
- Quiero hacer un videojuego, ¿Que me recomiendan?
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Ayuda
Roadmap para ser Game Developer: https://github.com/utilForever/game-developer-roadmap
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Any good starter guides for learning C or C++ game development
Game Developer Roadmap
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
game-programmer - A Study Path for Game Programmer
raylib - A simple and easy-to-use library to enjoy videogames programming
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
sokol - minimal cross-platform standalone C headers
bevy - A refreshingly simple data-driven game engine built in Rust
SFML - Simple and Fast Multimedia Library
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
wgpu - Cross-platform, safe, pure-rust graphics api.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
vulkan-guide - Introductory guide to vulkan.
opengl-imgui-cmake-template - 👾 template repo for getting started with opengl together with imgui using cmake