fvtt-module-stream-view
FoundryVTT module that provides a minimal UI view with automated camera work, ideal for streaming or recording games. (by sPOiDar)
pf2e
A community contributed game system for Pathfinder Second Edition. (by foundryvtt)
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fvtt-module-stream-view | pf2e | |
---|---|---|
3 | 144 | |
6 | 343 | |
- | 2.0% | |
6.1 | 10.0 | |
25 days ago | 7 days ago | |
JavaScript | TypeScript | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fvtt-module-stream-view
Posts with mentions or reviews of fvtt-module-stream-view.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-10.
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What VTT is best suited for Pathfinder?
Stream View: https://github.com/sPOiDar/fvtt-module-stream-view
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In Person module
While made for streaming, you could use the module Stream View (https://github.com/sPOiDar/fvtt-module-stream-view) to have a player camera that nearly follows all the action. I have found that it can get stuck between scene transitions if you use Monk's tiles to handle them. But if you just activate whatever map you want on the screen, the view should just prioritize that.
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Necessary/Useful Modules & current version update?
Stream View
pf2e
Posts with mentions or reviews of pf2e.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-07.
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The ULTIMATE AUTHORITATIVE PATHFINDER REMASTER survey!
(u/SwingRipper and I relied on the FOUNDRY Remaster names changelog for this poll, available at: https://github.com/foundryvtt/pf2e/wiki/Remaster-Changes )
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PF2e System won't update
Error: No system manifest found at https://github.com/foundryvtt/pf2e/releases/latest/download/system.json foundry.js:68325
- PF2e Companion Compendia not showing after install
- [PF2E] adding spelldc to action
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(Auto-)Updating modules on V10, while V11 is already out.
For example you could grab the link of system.json for version 4.12.9 if you were only on 4.10.4 and install it by pasting it into the manifest URL field and pressing install. https://github.com/foundryvtt/pf2e/releases
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Is using Foundry VTT with it?
With buffs and debuffs, you should be able to drag conditions straight from the ability description in the chat onto the token - there's options in the settings to have them automatically expire and remove themselves or not. For manually adjusting bonuses to rolls I'm pretty sure it's shift + click on the roll (or there's a setting to make it the reverse). It's worth going through the system guide to see how stuff like those work and how to turn them off if you don't want them.
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Question about v11 and pf2e
Their changelog doesn’t mention “beta” anymore: https://github.com/foundryvtt/pf2e/blob/master/CHANGELOG.md
- pf2e on foundry 11 ytet?
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PF2e on Foundry V10 "Wrap Up" stream
GitHub: https://github.com/foundryvtt/pf2e/
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Working on pf2e support for our VTT. We'd love to hear what you want out of a VTT!
If you want to add automation to homebrew traits or new descriptions you'll need to do a bit more than just using the homebrew menu. You can make a module that registers the traits and their descriptions quite easily. It's also the better way if you want to actually organize your homebrew content anyways since you can move it from game to game easily, share it with others, or even get it listed as a module by Foundry. Automation for those homebrew traits is possible, you can look at the Hopefinder module for an example of new traits that also get automated, in that case it was doable because characters in Hopefinder use a "Survivor" class which could contain all the rule elements, but for more advanced automation modules can modify the character data prep though that would be actual coding and not just some rule elements.
What are some alternatives?
When comparing fvtt-module-stream-view and pf2e you can also consider the following projects:
foundryvtt-smart-doors - A Foundry VTT module that makes your doors smarter.
foundryvtt - Public issue tracking and documentation for Foundry Virtual Tabletop - software connecting RPG gamers in a shared multiplayer environment with an intuitive interface and powerful API.
lessfog - FVTT module to enhance visibility for the GM
xdy-pf2e-workbench - Random assortment of possibly useful doodads, thingumabobs and whatchamacallits for the foundry vtt pf2e system.
itemcollection
requestor
enhanced-terrain-layer
foundryvtt-gmScreen - A module which creates a modular GM Screen
FoundryVTT-hotbar-uses
PF2e-Target-Damage - Discord: @vauxs
pf2e-dorako-ui
foundryvtt-docker - A simple docker image for hosting FoundryVTT
fvtt-module-stream-view vs foundryvtt-smart-doors
pf2e vs foundryvtt
fvtt-module-stream-view vs lessfog
pf2e vs xdy-pf2e-workbench
fvtt-module-stream-view vs itemcollection
pf2e vs requestor
fvtt-module-stream-view vs enhanced-terrain-layer
pf2e vs foundryvtt-gmScreen
fvtt-module-stream-view vs FoundryVTT-hotbar-uses
pf2e vs PF2e-Target-Damage
fvtt-module-stream-view vs pf2e-dorako-ui
pf2e vs foundryvtt-docker