fuzzcheck-rs
tauri
fuzzcheck-rs | tauri | |
---|---|---|
8 | 470 | |
423 | 77,588 | |
- | 1.4% | |
5.5 | 9.8 | |
6 months ago | 6 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fuzzcheck-rs
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Fuzzcheck (a structure-aware Rust fuzzer)
Fuzzcheck is a structure-aware fuzzer for rust. "Fuzzing" means feeding large amounts of data into a program and checking for crashes (Fuzzcheck also checks to make sure that all the properties your program should uphold – e.g. a sorting algorithm applied to a list of n items should always return a list of n items – are upheld). Fuzzcheck is an "evolutionary" fuzzer – this means that it generates a set of random inputs, sees what percentage of the program is executed for each input, and keeps inputs which have high levels of percentage of program executed. It then "mutates" these inputs – whereas fuzzers such as AFL/Hongfuzz/etc mutate raw bytes in place (e.g. they swap bytes at different positions, or insert a random byte at a given position to generate inputs similar to the chosen "high coverage" inputs), Fuzzcheck works directly on the Rust types (so it might swap the order of two items in a vec, or randomly insert a new item). It's a really powerful tool for finding lots of bugs.
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fuzzcheck 0.9 release - run coverage-guided fuzz tests alongside your regular unit tests + code coverage visualiser + new online guide and improved documentation
If you want help with Win support (issues/8) maybe post it here to get it added to TWIR.
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What's everyone working on this week (43/2021)?
I am working on a code coverage viewer for my fuzzer (fuzzcheck). I described what I've done so far in this issue and I am hoping to release the first version within two weeks.
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What's everyone working on this week (31/2021)?
The implications for my fuzzer, fuzzcheck, are huge! Compiling fuzz tests is a lot easier. There should be no more need to create a separate fuzz folder, fuzz tests can be regular #[test] functions, private implementation details can be fuzz-tested as well, rust-analyser works as expected, documentation can be easily generated, etc. I can also attach a human-readable coverage report to every test case :)
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What's everyone working on this week (30/2021)?
Since I graduated, I have had a lot more time to work on fuzzcheck. I am trying to flesh it out, test it, and document it for a new release. It has always felt a bit rushed/experimental and now I am hoping to make it into something solid. I have also played with an egui interface for it, to visualise the tested code coverage, understand how the fuzzer’s decisions are made, and also to interactively tweak the fuzzer’s behaviour. It's a lot of work but it's slowly all coming together! :)
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What's your favourite under-rated Rust crate and why?
fuzzcheck-rs is really cool. It combines property-testing with fuzzing, getting the nice, structured nature of the former, and the coverage-driven search of the latter, but it works by mutating the structure directly instead of going through a bit string. So if you have a binary tree, going from A(B, C) to A(C, B) can be a single mutation away if that makes sense in your use case, instead of being arbitrarily far away in the bitstring approach.
- Fuzzcheck: Structure and coverage guided fuzzing for Rust
tauri
- Ask HN: Best stack for building a desktop app?
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Tauri CRUD Boilerplate
Hi, dear Tauri! Long time no see. I published my first post, Developing a Desktop Application via Rust and NextJS. The Tauri Way almost a year ago. Since then, Tauri has become stronger. I'm happy about that! And now, I am very pleased to make a useful contribution to the Tauri community. As a full-stack developer, I frequently face situations where I need to start a DB-based UI project as fast as possible. It's stressful if I need to start the project from 100% scratch. I prefer to keep some boilerplates on hand, which will save me time and nerves and will be the subject of this article.
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Show HN: Floro – Visual Version Control for static assets and strings
Hey Thanks!
Just electron & vite. I might actually migrate off electron, Tauri (https://tauri.app/) seems to be getting more stable and it's gotten great reviews.
I think this is the boilerplate I used though https://github.com/cawa-93/vite-electron-builder.
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3D and 2D: Testing out my cross-platform graphics engine
Well the great thing about WebAssembly is that you can port QT or anything else to be at a layer below -- thanks to WebAssembly Interface Types[0] and the Component Model specification that works underneath that.
To over-simplify, the Component Model manages language interop, and WIT constrains the boundaries with interfaces.
IMO the problem here is defining a 90% solution for most window, tab, button, etc management, then building embeddings in QT, Flutter/Skia, and other lower level engines. Getting a good cross-platform way of doing data passing, triggering re-renders, serializing window state is probably the meat of the interesting work.
On top of that, you really need great UX. This is normally where projects fall short -- why should I use this solution instead of something like Tauri[2] which is excellent or Electron?
[0]: https://github.com/WebAssembly/component-model/blob/main/des...
[1]: https://github.com/WebAssembly/component-model/blob/main/des...
[2]: https://tauri.app/
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Interview with Colin Lienard, Founder of GitLight
Welcome to the 2nd episode of our series “Building with Tauri”, where we chat with developers who build amazing projects and products using Tauri.
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Building W-9 Crafter
Tauri seemed like the "thing" I should switch to because everybody loves Rust (heh), and because it ships significantly smaller apps.
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Tauri + React + ShadcnUI
First of all, I will be using npm as my package manager but feel free to use whatever you prefer. Find more info here.
- Slint 1.5: Embracing Android, Improving Live-Preview, and Pythonic Slint
- Shoes makes building little graphical programs for Mac, Windows, Linux simple
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Tauri - Rust, Js and Native Apps
Today I'm talking about Tauri! Do you know all the various tools that allow you to develop native applications starting from web languages? They often need an intermediate compilation, in the middle of which you end up encountering various problems not always transparent and directly solvable with a language mostly detached from native development. On the other hand, there's still the ease of developing attractive and easily usable interfaces, which are more difficult to develop with low level languages.
What are some alternatives?
openapi-fuzzer - Black-box fuzzer that fuzzes APIs based on OpenAPI specification. Find bugs for free!
Wails - Create beautiful applications using Go
rs_pbrt - Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
neutralinojs - Portable and lightweight cross-platform desktop application development framework
phpass - PHPass, the WordPress password hasher, re-implemented in rust
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
structopt - Parse command line arguments by defining a struct.
Electron - :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS
enum-map
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
uivonim - Fork of the Veonim Neovim GUI
iced - A cross-platform GUI library for Rust, inspired by Elm