fundsp
wasgen
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fundsp
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FunDSP 0.13 – Audio Processing and Synthesis Library for Rust
Maybe a link to GitHub would have been better: https://github.com/SamiPerttu/fundsp
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I’m mostly mad that they consider the new transient shaper a “premium add on”
it’s getting there. a lot of infrastructure still needs to be built out (definitely nothing like JUCE exists for rust). but there are some promising projects like https://github.com/SamiPerttu/fundsp
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Elementary Audio: a modern platform for writing high performance audio software
- https://github.com/SamiPerttu/fundsp
Check this video, you can even live coding audio effect in DAWs with Glicol:
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FunDSP 0.1.0, an audio processing and synthesis library
Here's a code fragment that can be plugged into the beep example to replace the let mut c = ... part:
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Signal processing library
That's a nice one focusing on audio: https://github.com/SamiPerttu/fundsp
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Anything resembling libpd (Pure Data) for Rust?
https://github.com/SamiPerttu/fundsp seems promising and I know they're trying to make the code DSL like to the point where it could be parsed from a file but I don't think that actually works yet.
wasgen
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Web FM synthesizer made with HTML5
Very neat, though I got prominent clicks and artifacts in both chrome and firefox.
If anyone's interested, some years ago I made a wrapper library for things like this, to wallpaper over the famously hairy WebAudio synthesis API. Basically you pass in a static object describing the audio graph and parameters you want, and the lib creates the WebAudio nodes and then cleans them up after the sound releases.
https://github.com/fenomas/wasgen
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Elementary Audio: a modern platform for writing high performance audio software
I work on this space a lot, and maintain a couple of libraries you might be interested in. They are very much focused on light quick "good enough" web audio music/sound effects.
https://github.com/fenomas/wasgen - a declarative abstraction layer around web audio oscillators and filters
https://fenomas.github.io/wafxr/ - a GUI front-end demo for the previous
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Octave Compass
You might try wasgen, which I maintain. Basically you pass it an object that describes your audio graph, and a frequency/duration/volume, and it creates/disposes all the audio nodes.
https://github.com/andyhall/wasgen
Making the sound program objects isn't trivial if you're unfamiliar with low-level audio, but the live demo has examples for all MIDI instruments: https://andyhall.github.io/wasgen/
What are some alternatives?
camilladsp - A flexible cross-platform IIR and FIR engine for crossovers, room correction etc.
beepbox - An online tool for sketching and sharing instrumental melodies.
rust-dsp - A library for sound Digital Signal Processing, written in Rust
elementary - A JavaScript runtime for writing native audio applications, as well as a library and framework for composing audio signal processes.
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
vst-rs - VST 2.4 API implementation in rust. Create plugins or hosts. Previously rust-vst on the RustDSP group.
rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.
vst3sdk - VST 3 Plug-In SDK
dasp - The fundamentals for Digital Audio Signal Processing. Formerly `sample`.
react-juce - Write cross-platform native apps with React.js and JUCE
scirust - Scientific Computing Library in Rust
octave-compass - A tool for exploring musical scales and chords