fundsp
react-juce
fundsp | react-juce | |
---|---|---|
6 | 2 | |
646 | 749 | |
- | - | |
7.5 | 0.0 | |
18 days ago | 5 months ago | |
Rust | C | |
Apache License 2.0 | MIT License |
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fundsp
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FunDSP 0.13 – Audio Processing and Synthesis Library for Rust
Maybe a link to GitHub would have been better: https://github.com/SamiPerttu/fundsp
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I’m mostly mad that they consider the new transient shaper a “premium add on”
it’s getting there. a lot of infrastructure still needs to be built out (definitely nothing like JUCE exists for rust). but there are some promising projects like https://github.com/SamiPerttu/fundsp
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Elementary Audio: a modern platform for writing high performance audio software
- https://github.com/SamiPerttu/fundsp
Check this video, you can even live coding audio effect in DAWs with Glicol:
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FunDSP 0.1.0, an audio processing and synthesis library
Here's a code fragment that can be plugged into the beep example to replace the let mut c = ... part:
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Signal processing library
That's a nice one focusing on audio: https://github.com/SamiPerttu/fundsp
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Anything resembling libpd (Pure Data) for Rust?
https://github.com/SamiPerttu/fundsp seems promising and I know they're trying to make the code DSL like to the point where it could be parsed from a file but I don't think that actually works yet.
react-juce
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Design and Juce
If you're keen to stay with HTML/CSS-like UI, then you might want to look at react-juce, which is a React frontend for JUCE. It will likely be more familiar to you than using JUCE directly, though it is not the same as using actual HTML/CSS.
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Elementary Audio: a modern platform for writing high performance audio software
It's probably helpful to have some background context for the development of this
The author of this library is also the author of the React JUCE renderer. It's a toolkit that re-uses React Native's rendering engine to allow you to use JS and React to render JUCE components:
https://www.nickwritesablog.com/blueprint-a-juce-rendering-b...
https://github.com/JoshMarler/react-juce
So at this point, you have a (presumably) C++ JUCE app that is using JS/TS to render the UI. Why not work to move DSP stuff into JS as well, so that you're gluing minimal bits of C++ together?
It's not a far leap from there to here when you follow this down the road.
What are some alternatives?
camilladsp - A flexible cross-platform IIR and FIR engine for crossovers, room correction etc.
elementary - A JavaScript runtime for writing native audio applications, as well as a library and framework for composing audio signal processes.
rust-dsp - A library for sound Digital Signal Processing, written in Rust
Maximilian - C++ Audio and Music DSP Library
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
vst3sdk - VST 3 Plug-In SDK
rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.
sema-engine - A Signal Engine for a Live Code Language Ecosystem
dasp - The fundamentals for Digital Audio Signal Processing. Formerly `sample`.
wasgen - Web Audio sound generator