miniforge
fruit-economy | miniforge | |
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4 | 56 | |
2 | 5,356 | |
- | 4.3% | |
5.2 | 7.7 | |
about 1 year ago | 7 days ago | |
HTML | Shell | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fruit-economy
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Sharing Saturday #403
Fruit Economy - itch.io | latest devlog | ghHey Everyone, For the second week in a row things have been rather crazy at work, so I've not been too upset about my disrupted plans... Most of the performance-related code changes I wanted to get done were complete on Wed [0], but there were still some annoying rendering artefacts mostly around resizing the screen and mouse movement. I could hide the mouse movement issue, but I'd rather fix it properly. It's mostly a case of not passing enough context or too much context to the memoisation. Basically, at the moment I'm re-rendering everything if anything changes on the game-state side when I really should be splitting up the re-renders to be more specific to rendering only the subset of tiles that have changed or grouping tiles into small regions and rendering stuff at a region at a time. Also, because of this, I didn't tie re-rendering to non-game-state stuff, things like resizing and mouse movement are waiting on a game tick to actually be updated. Bad on me for being lazy I guess, so that's a thing to get sorted out, but I'd like to also add in a gameplay thing, two weeks is getting dangerously close to going a month without making any gameplay improvements, which is bad. So that's definitely something I need to prioritise for next week.As always, questions welcome!- Folcon `-[0]: You can peak at stuff on github if you're interested ;)...
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JDeploy – Deploy desktop Java apps as native bundles on Mac, Linux, and Windows
Apologies for how much junk is in here[0], I finally figured out notarization and then lost the will to touch it. I'm planning on circling back to clean it up in a few weeks when that entire pile of stress is a bit more of a distant memory, but hopefully it's helpful? =)...
- [0]: https://github.com/Folcon/fruit-economy/blob/185d49f120bac18...
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Sharing Saturday #401
Fruit Economy - itch.io | latest devlog | gh
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Ask HN: What is your “I don't care if this succeeds” project?
Last June I decided to try and figure out how to make a game or bust, I didn't really care what, just that I made something, so I took part in the GMTK 2021, that went ok so I decided to try and take what I learned about focus, scoping and getting a small playable thing up and running asap and made a new project[2].
It's super rough, the gameplay is still sort of non-existent, performance is pretty bad and code quality is kind of all over the place as I'm still really trying to work out how to build stuff like this and I know if I let my dev side have too much leeway it's going to take over and I'll probably no longer be able to figure out what my creative side wants to do.
It's a fiddly balance that I'm still trying to figure out.
I've intentionally not said anything about the game itself, you're welcome to ask me for details, but there are also bits of info littered about here and there[3].
- [0]: https://web.archive.org/web/20130124211012/http://www.dev.gd..., original HN discussion [1]
- [1]: https://news.ycombinator.com/item?id=5096009
- [2]: Itch: https://folcon.itch.io/fruit-economy, GH: https://github.com/Folcon/fruit-economy
- [3]: https://news.ycombinator.com/item?id=22791490
miniforge
- Python 3.12
- Installing Anaconda on ChromeOS using Linux
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What is the difference between chat, cai-chat, and instruct, and how to use them?
Nope they don't use venv for any of the oobabooga# variants nor is it recommended for the git version. I'm using https://github.com/conda-forge/miniforge#mambaforge-pypy3 (better version of the recommended conda) for the git variant. The oobabooga* variant uses micro/miniconda (I suck with names) which you can easily drop into with cmd_?something? and does it all internally. Like whoever built that whole environment setup for the _windows/linux/mac did a great job.
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Build llama.cpp on Jetson Nano 2GB
wget https://github.com/conda-forge/miniforge/releases/latest/download/Miniforge3-Linux-aarch64.sh .
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PSA: conda-libmamba-solver can cut two hours off of your Anaconda install, but has only 47 GitHub stars. It deserves more praise.
Mambaforge!
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A quick guide to using mamba-forge for python virtual environment management
Just to further clarify: you don't need mamba to avoid the Anaconda distribution. The place you get mambaforge also supplies (and originally supplied) miniforge, which is miniconda with conda-forge set as the default channel. All the *forge installers do in this regard is automatically set conda-forge as the default (and only) channel, which is something one can do manually with miniconda.
- Recommendations for Data Science Workflow
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path issue - cannot import modules in jupyter installed via pip3 (m1 mac)
I'd recommend using miniforge if you're comfortable with CLIs, otherwise https://www.anaconda.com/.
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How to get the best Conda environment experience in Codespaces
Tip 1: To use less of your Codespaces resources start with a smaller image like Miniconda or Miniforge and install only what you need.
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Ask HN: Programs that saved you 100 hours? (2022 edition)
miniforge, no need to deal with conda environments anymore. https://github.com/conda-forge/miniforge
What are some alternatives?
endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
mamba - The Fast Cross-Platform Package Manager
roguelike - A stealth roguelike in development phase.
pyenv - Simple Python version management
jdeploy - Developer friendly desktop deployment tool
conda - A system-level, binary package and environment manager running on all major operating systems and platforms.
tcod_tutorial_v2
Poetry - Python packaging and dependency management made easy
json-formatter-live - json formatter live / Keyboard first, privacy-friendly, installable JSON formatter
tensorflow_macos - TensorFlow for macOS 11.0+ accelerated using Apple's ML Compute framework.
polyhydra-upm - Creative geometry for Unity
asdf - Extendable version manager with support for Ruby, Node.js, Elixir, Erlang & more