dflex
fruit-economy | dflex | |
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4 | 129 | |
2 | 1,730 | |
- | 0.5% | |
5.2 | 8.1 | |
about 1 year ago | 5 days ago | |
HTML | TypeScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fruit-economy
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Sharing Saturday #403
Fruit Economy - itch.io | latest devlog | ghHey Everyone, For the second week in a row things have been rather crazy at work, so I've not been too upset about my disrupted plans... Most of the performance-related code changes I wanted to get done were complete on Wed [0], but there were still some annoying rendering artefacts mostly around resizing the screen and mouse movement. I could hide the mouse movement issue, but I'd rather fix it properly. It's mostly a case of not passing enough context or too much context to the memoisation. Basically, at the moment I'm re-rendering everything if anything changes on the game-state side when I really should be splitting up the re-renders to be more specific to rendering only the subset of tiles that have changed or grouping tiles into small regions and rendering stuff at a region at a time. Also, because of this, I didn't tie re-rendering to non-game-state stuff, things like resizing and mouse movement are waiting on a game tick to actually be updated. Bad on me for being lazy I guess, so that's a thing to get sorted out, but I'd like to also add in a gameplay thing, two weeks is getting dangerously close to going a month without making any gameplay improvements, which is bad. So that's definitely something I need to prioritise for next week.As always, questions welcome!- Folcon `-[0]: You can peak at stuff on github if you're interested ;)...
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JDeploy – Deploy desktop Java apps as native bundles on Mac, Linux, and Windows
Apologies for how much junk is in here[0], I finally figured out notarization and then lost the will to touch it. I'm planning on circling back to clean it up in a few weeks when that entire pile of stress is a bit more of a distant memory, but hopefully it's helpful? =)...
- [0]: https://github.com/Folcon/fruit-economy/blob/185d49f120bac18...
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Sharing Saturday #401
Fruit Economy - itch.io | latest devlog | gh
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Ask HN: What is your “I don't care if this succeeds” project?
Last June I decided to try and figure out how to make a game or bust, I didn't really care what, just that I made something, so I took part in the GMTK 2021, that went ok so I decided to try and take what I learned about focus, scoping and getting a small playable thing up and running asap and made a new project[2].
It's super rough, the gameplay is still sort of non-existent, performance is pretty bad and code quality is kind of all over the place as I'm still really trying to work out how to build stuff like this and I know if I let my dev side have too much leeway it's going to take over and I'll probably no longer be able to figure out what my creative side wants to do.
It's a fiddly balance that I'm still trying to figure out.
I've intentionally not said anything about the game itself, you're welcome to ask me for details, but there are also bits of info littered about here and there[3].
- [0]: https://web.archive.org/web/20130124211012/http://www.dev.gd..., original HN discussion [1]
- [1]: https://news.ycombinator.com/item?id=5096009
- [2]: Itch: https://folcon.itch.io/fruit-economy, GH: https://github.com/Folcon/fruit-economy
- [3]: https://news.ycombinator.com/item?id=22791490
dflex
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Introducing DFlex - A Modern Javascript Drag and Drop Library
I'd love for you to check out the DFlex website to see examples and live demos. Let me know if you end up building something cool with DFlex! I'm always looking for feedback to help improve the library.
- Show HN: Removing esbuild reduces bundle size by 30%
- DFlex – The JavaScript Library for Modern Drag and Drop Apps
- Show HN: DFlex – JavaScript framework for modern Drag and Drop apps
- DFlex - a Javascript library for modern Drag and Drop apps. It's built with vanilla Javascript and implemented an enhanced transformation mechanism to manipulate DOM elements
- DFlex: Javascript framework for modern Drag and Drop apps
- Show HN: JavaScript Drag-N-Drop Framework for Modern Apps
- Show HN: Enable DOM reconciliation for transformed elements
What are some alternatives?
endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
svelte-dnd-action - An action based drag and drop container for Svelte
roguelike - A stealth roguelike in development phase.
rc-dock - Dock Layout for React Component
jdeploy - Developer friendly desktop deployment tool
dnd-kit - The modern, lightweight, performant, accessible and extensible drag & drop toolkit for React.
tcod_tutorial_v2
vue-smooth-dnd - Vue wrapper components for smooth-dnd
json-formatter-live - json formatter live / Keyboard first, privacy-friendly, installable JSON formatter
roost - Proof of Concept for Eventsourced backend
polyhydra-upm - Creative geometry for Unity
UsTaxes - Tax filing web application