compose-samples
fruit-economy | compose-samples | |
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4 | 101 | |
2 | 18,824 | |
- | 1.4% | |
5.2 | 9.7 | |
about 1 year ago | 6 days ago | |
HTML | Kotlin | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fruit-economy
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Sharing Saturday #403
Fruit Economy - itch.io | latest devlog | ghHey Everyone, For the second week in a row things have been rather crazy at work, so I've not been too upset about my disrupted plans... Most of the performance-related code changes I wanted to get done were complete on Wed [0], but there were still some annoying rendering artefacts mostly around resizing the screen and mouse movement. I could hide the mouse movement issue, but I'd rather fix it properly. It's mostly a case of not passing enough context or too much context to the memoisation. Basically, at the moment I'm re-rendering everything if anything changes on the game-state side when I really should be splitting up the re-renders to be more specific to rendering only the subset of tiles that have changed or grouping tiles into small regions and rendering stuff at a region at a time. Also, because of this, I didn't tie re-rendering to non-game-state stuff, things like resizing and mouse movement are waiting on a game tick to actually be updated. Bad on me for being lazy I guess, so that's a thing to get sorted out, but I'd like to also add in a gameplay thing, two weeks is getting dangerously close to going a month without making any gameplay improvements, which is bad. So that's definitely something I need to prioritise for next week.As always, questions welcome!- Folcon `-[0]: You can peak at stuff on github if you're interested ;)...
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JDeploy – Deploy desktop Java apps as native bundles on Mac, Linux, and Windows
Apologies for how much junk is in here[0], I finally figured out notarization and then lost the will to touch it. I'm planning on circling back to clean it up in a few weeks when that entire pile of stress is a bit more of a distant memory, but hopefully it's helpful? =)...
- [0]: https://github.com/Folcon/fruit-economy/blob/185d49f120bac18...
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Sharing Saturday #401
Fruit Economy - itch.io | latest devlog | gh
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Ask HN: What is your “I don't care if this succeeds” project?
Last June I decided to try and figure out how to make a game or bust, I didn't really care what, just that I made something, so I took part in the GMTK 2021, that went ok so I decided to try and take what I learned about focus, scoping and getting a small playable thing up and running asap and made a new project[2].
It's super rough, the gameplay is still sort of non-existent, performance is pretty bad and code quality is kind of all over the place as I'm still really trying to work out how to build stuff like this and I know if I let my dev side have too much leeway it's going to take over and I'll probably no longer be able to figure out what my creative side wants to do.
It's a fiddly balance that I'm still trying to figure out.
I've intentionally not said anything about the game itself, you're welcome to ask me for details, but there are also bits of info littered about here and there[3].
- [0]: https://web.archive.org/web/20130124211012/http://www.dev.gd..., original HN discussion [1]
- [1]: https://news.ycombinator.com/item?id=5096009
- [2]: Itch: https://folcon.itch.io/fruit-economy, GH: https://github.com/Folcon/fruit-economy
- [3]: https://news.ycombinator.com/item?id=22791490
compose-samples
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Jetpack Compose Mastery Part 2: Advanced Tools and Resources for Mastering Compose UI
The official documentation provides a comprehensive guide on the basics of Jetpack Compose, components, layouts, theming, and more advanced topics.
- Jetpack Compose UI App Development Toolkit
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How the new Threads app is made
Apparently Jetpack Compose is an Android copy of SwiftUI?
https://developer.android.com/jetpack/compose
Only two HN threads with comments: https://hn.algolia.com/?q=jetpack+compose
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Adaptive layouts in jetpack compose
If you want to take a look at code, we have the Jetnews sample app that support different screen sizes. And Jetcaster also implements features such as table top mode.
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Customizable calendar for Jetpack Compose with option to add app specific dates etc.
check this out : https://github.com/android/compose-samples/tree/main/Crane
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Seeking Guidance: How should I learn Android Dev
So I would say that instead if learning everything from Android SDK, you should just set a goal to create some app. Learn about Activities, their lifecycle, layouts (or Compose if you want to be more up to date). Try to implement your app based on this. Then improve your app using Fragments and their lifecycle. If you truly want to understand Views, which are essentially the building blocks of Android UI then I would recommend implementing your own custom View, which will have completely custom look - it is cool thing to try and you will learn how it all works inside.
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New App structure/template to follow?
The compose samples by Google are a good reference to look into: https://github.com/android/compose-samples
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Let's create notification reminder app in Jetpack Compose.
Basic understanding of Jetpack Compose.
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Architecture Help
The compose-samples repo has a comprehensive list of samples ranging from low to complex projects which might be worth a look.
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Android development beginner.
For instance, there is a link to this repository, that contains all sorts of samples, that are up to date and ready to use. That's cutting edge, which is a recommended start.
What are some alternatives?
endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
MPAndroidChart - A powerful 🚀 Android chart view / graph view library, supporting line- bar- pie- radar- bubble- and candlestick charts as well as scaling, panning and animations.
roguelike - A stealth roguelike in development phase.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
jdeploy - Developer friendly desktop deployment tool
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
tcod_tutorial_v2
MVICore - MVI framework with events, time-travel, and more
json-formatter-live - json formatter live / Keyboard first, privacy-friendly, installable JSON formatter
android-mvvm-dagger-rxjava-retrofit - A sample project which demostrate use of MVVM and Dagger 2 with RxJava2 along with Retrofit
polyhydra-upm - Creative geometry for Unity
Decompose - Kotlin Multiplatform lifecycle-aware business logic components (aka BLoCs) with routing (navigation) and pluggable UI (Jetpack Compose, SwiftUI, JS React, etc.)