DIY-arcade
fruit-economy | DIY-arcade | |
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4 | 6 | |
2 | 297 | |
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5.2 | 3.9 | |
about 1 year ago | over 3 years ago | |
HTML | Python | |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fruit-economy
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Sharing Saturday #403
Fruit Economy - itch.io | latest devlog | ghHey Everyone, For the second week in a row things have been rather crazy at work, so I've not been too upset about my disrupted plans... Most of the performance-related code changes I wanted to get done were complete on Wed [0], but there were still some annoying rendering artefacts mostly around resizing the screen and mouse movement. I could hide the mouse movement issue, but I'd rather fix it properly. It's mostly a case of not passing enough context or too much context to the memoisation. Basically, at the moment I'm re-rendering everything if anything changes on the game-state side when I really should be splitting up the re-renders to be more specific to rendering only the subset of tiles that have changed or grouping tiles into small regions and rendering stuff at a region at a time. Also, because of this, I didn't tie re-rendering to non-game-state stuff, things like resizing and mouse movement are waiting on a game tick to actually be updated. Bad on me for being lazy I guess, so that's a thing to get sorted out, but I'd like to also add in a gameplay thing, two weeks is getting dangerously close to going a month without making any gameplay improvements, which is bad. So that's definitely something I need to prioritise for next week.As always, questions welcome!- Folcon `-[0]: You can peak at stuff on github if you're interested ;)...
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JDeploy – Deploy desktop Java apps as native bundles on Mac, Linux, and Windows
Apologies for how much junk is in here[0], I finally figured out notarization and then lost the will to touch it. I'm planning on circling back to clean it up in a few weeks when that entire pile of stress is a bit more of a distant memory, but hopefully it's helpful? =)...
- [0]: https://github.com/Folcon/fruit-economy/blob/185d49f120bac18...
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Sharing Saturday #401
Fruit Economy - itch.io | latest devlog | gh
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Ask HN: What is your “I don't care if this succeeds” project?
Last June I decided to try and figure out how to make a game or bust, I didn't really care what, just that I made something, so I took part in the GMTK 2021, that went ok so I decided to try and take what I learned about focus, scoping and getting a small playable thing up and running asap and made a new project[2].
It's super rough, the gameplay is still sort of non-existent, performance is pretty bad and code quality is kind of all over the place as I'm still really trying to work out how to build stuff like this and I know if I let my dev side have too much leeway it's going to take over and I'll probably no longer be able to figure out what my creative side wants to do.
It's a fiddly balance that I'm still trying to figure out.
I've intentionally not said anything about the game itself, you're welcome to ask me for details, but there are also bits of info littered about here and there[3].
- [0]: https://web.archive.org/web/20130124211012/http://www.dev.gd..., original HN discussion [1]
- [1]: https://news.ycombinator.com/item?id=5096009
- [2]: Itch: https://folcon.itch.io/fruit-economy, GH: https://github.com/Folcon/fruit-economy
- [3]: https://news.ycombinator.com/item?id=22791490
DIY-arcade
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Ask HN: What is your “I don't care if this succeeds” project?
Here are three hobby projects I've worked on during the last 2 years. I've written extensive guides for all of them:
https://github.com/maxvfischer/DIY-CNC-machine A CNC-machine I built from scratch, using 40x 3d-printed parts.
https://github.com/maxvfischer/Arthur An AI art installation I built from scratch using a GAN network, Samsung The Frame, a button and a PIR-sensor.
https://github.com/maxvfischer/DIY-arcade A full-size Arcade Machine I built from scratch.
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My wife and I have been waiting 10 years to play this game again. Just in time to play it on our finished quarantine project!
Here's an extensive guide I wrote a couple of month ago of how to build your own full-size arcade machine from scratch: https://github.com/maxvfischer/DIY-arcade
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I built a full-size arcade machine from scratch as my first project going from idea, to CAD, to build! (Tutorial with CAD-files, code and images in comment if you want to build your own)
Link: https://github.com/maxvfischer/DIY-arcade
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Ask HN: Show me your Half Baked project
An automatic Zen Garden drawing infinite patterns in sand. Using stepper motors, inverse kinematics and a Raspberry Pi Zero W (including, code, images and tutorial). I'm almost done building the robot, but still have quite some implementation to do. Also, the guide is far from done, I've mostly uploaded images so far.
https://github.com/maxvfischer/DIY-arcade
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Arcade Cabinet
Yes, I plan to set this one up with an old computer running retro pie for the software to donate and I will build a second one for myself using a Raspberry Pi 4 also running retro pie. Original inspiration comes from this amazingly well documented build: https://github.com/maxvfischer/DIY-arcade
What are some alternatives?
endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
ping-heatmap - A tool for displaying subsecond offset heatmaps of ICMP ping latency
roguelike - A stealth roguelike in development phase.
abs_cd - CI/CD for the Arch build system with webinterface.
jdeploy - Developer friendly desktop deployment tool
hbr - handbrake runner - runs HandBrakeCLI with settings specified in a keyfile. Allows for repeatable and easily modified encoding.
tcod_tutorial_v2
Arthur - How to build your own AI art installation from scratch [Moved to: https://github.com/maxvfischer/DIY-ai-art]
json-formatter-live - json formatter live / Keyboard first, privacy-friendly, installable JSON formatter
OpenWeedLocator - An open-source, low-cost, image-based weed detection device for in-crop and fallow scenarios.
polyhydra-upm - Creative geometry for Unity
dflex - The sophisticated Drag and Drop library you've been waiting for 🥳