freya
kas
freya | kas | |
---|---|---|
10 | 13 | |
1,132 | 867 | |
- | 1.3% | |
9.7 | 9.7 | |
4 days ago | 5 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
freya
-
Ebou Released 🚀: A (mostly full featured) cross platform desktop Mastodon client written in Rust + Dioxus
Awesome, when it's properly release I'll give it a try with freya (https://github.com/marc2332/freya, a skia-based renderer for Dioxus I am making)
- GUI development with Rust and GTK 4
-
What is the most fully-featured rust frontend framework?
Or if you don't care about web compatibility, you can use Dioxus' state management with Freya which is more complete and renderers natively with Skia
-
XUL Layout has been removed from Firefox
There are a number of up-and-coming Rust-based frameworks in this niche:
- https://github.com/iced-rs/iced (probably the most usable today)
- https://github.com/vizia/vizia
- https://github.com/marc2332/freya
- https://github.com/linebender/xilem (currently very incomplete but exciting because it's from a team with a strong track record)
What is also exciting to me is that the Rust GUI ecosystem is in many cases building itself up with modular libraries. So while we have umpteen competing frameworks they are to a large degree all building and collaborating on the same foundations. For example, we have:
- https://github.com/rust-windowing/winit (cross-platform window creation)
- https://github.com/gfx-rs/wgpu (abstraction on top of vulkan/metal/dx12)
- https://github.com/linebender/vello (a canvas like imperative drawing API on top of wgpu)
- https://github.com/DioxusLabs/taffy (UI layout algorithms)
- https://github.com/pop-os/cosmic-text (text rendering and editing)
- https://github.com/AccessKit/accesskit (cross-platform accessibility APIs)
In many cases there a see https://blessed.rs/crates#section-graphics-subsection-gui for a more complete list of frameworks and foundational libraries)
-
Declarative UI Programming in Rust for Native Applications
https://github.com/DioxusLabs/dioxus (which has native rendering in the form of https://github.com/marc2332/freya)
-
Taffy 0.3: UI layout in Rust, now with css-grid!
There hasn't been too much progress on Blitz in the last few weeks (it will come), but there is now a new project Freya which is using a Dioxus frontend and rendering with Skia. That's currently using it's own layout system instead of Taffy though.
-
Rust GUI framework
Freya
-
What's everyone working on this week (6/2023)?
A native GUI library https://github.com/marc2332/freya
-
Looking for feedback on the next version of viewbuilder! The UI framework with a new a compose-like API
Since you’re working with Taffy and Skia, have you checked out Freya? There’s more room for innovation in the more tightly scoped niches of this kind.
-
Making Dioxus (almost) as fast as SolidJS
Marc has also made some really good progress on a skia renderer but I don't think it is ready for production yet.
kas
-
I like rust but want to use Qt.
Qt classic/widgets? I'm developing Kas to offer vaguely similar features (e.g. data models, theme abstraction, custom widgets with complex event handling), though said event handling and data models are quite different. It's still got a long way to go (so API is not stable), but in case you are interested, I should be dropping a new release tomorrow.
-
Rust GUI framework
KAS GUI
-
Does a wgpu text renderer exist for Android?
kas-wgpu looks hopeful, but there's very little information about it and I'm not even sure it works on Android.
-
KAS GUI v0.10
Changelog
-
KAS GUI v0.9
The next release will support dynamic linking which approx. halves the recompile time in my quick tests. This is based on Bevy which also recommends using LLD (see here); I didn't have much success with this yet however.
-
Cross platform native guis in rust
If you want a "native-like" toolkit like Qt but Rust-native, then Druid, KAS and Iced are the most advanced in my opinion (though all are incomplete).
-
KAS GUI v0.7 release
Yes. It was actually a mistake (using a nightly compiler and not realising the lock-in). But in this case (with KAS still in "earlyish development" and the workaround being less concise), I decided to leave it.
-
Type conversion, success expected
This is a little library I've been using recently (original version here).
-
Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.49]
Hello, I am github.com/dhardy, maintainer of rand, former dev of OpenMalaria epidemiology simulator, author of KAS GUI and Rust enthusiast since 2013. I may be interested in positions within Europe.
- KAS: GUI Toolkit in Rust
What are some alternatives?
iced_taffy - Library for using Taffy layout with the Iced GUI framework. It currently provides a single Grid component for 2D grid layout.
dungeon-crawler - A cross platform 3D dungeon crawler RPG.
xilem - An experimental Rust native UI framework
wgpu_glyph - A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)
steel - An embedded scheme interpreter in Rust
indiana-hash - Minimal cross-platform native GUI for hashing files
rustapi - 🚀 RESTful Rust API Template / Boilerplate
SIMple-Mechanics - An educational physics sim for high school physics, part of the SIMple Physics project
cosmic-text - Pure Rust multi-line text handling
vizia - A declarative GUI library written in Rust
blitz - High performance HTML and CSS renderer powered by WGPU
orbtk - The Rust UI-Toolkit.