freetype-windows-binaries
Windows binaries of FreeType (by ubawurinna)
freetype-gl
OpenGL text using one vertex buffer, one texture and FreeType (by rougier)
freetype-windows-binaries | freetype-gl | |
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1 | 3 | |
397 | 1,594 | |
- | - | |
0.0 | 6.4 | |
9 months ago | 13 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
freetype-windows-binaries
Posts with mentions or reviews of freetype-windows-binaries.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-16.
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Help with setting up SDL2 to create a window in C from a video tutorial I was following.
For free type I downloaded https://github.com/ubawurinna/freetype-windows-binaries/releases/tag/v2.13.0 'source (zip)'
freetype-gl
Posts with mentions or reviews of freetype-gl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-01.
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Rendering text
To render text in my own engine, I rasterise TTF files. I use FreeType to do most of the work for me and use FreeType-GL to take care of packing the glyphs into a single texture (as well as handling UTF-8 text).
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Rendering text and images performance help?
Storing all glyphs in a single texture like you describe is also commonly done. Another piece of code you might want to have a look at is freetype-gl: https://github.com/rougier/freetype-gl.
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I hate font rendering
Freetype-gl is easy to use: https://github.com/rougier/freetype-gl
What are some alternatives?
When comparing freetype-windows-binaries and freetype-gl you can also consider the following projects:
SDL_mixer - An audio mixer that supports various file formats for Simple Directmedia Layer.
stb - stb single-file public domain libraries for C/C++
mobile-ffmpeg - FFmpeg for Android, iOS and tvOS. Not maintained anymore. Superseded by FFmpegKit.
msdfgl - OpenGL implementation of the MSDF algorithm
TestGame
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Tehreer-Android - Standalone text engine for Android aimed to be free from platform limitations
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
SDL - Simple Directmedia Layer
cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
gtec-demo-framework
freetype-windows-binaries vs SDL_mixer
freetype-gl vs stb
freetype-windows-binaries vs mobile-ffmpeg
freetype-gl vs msdfgl
freetype-windows-binaries vs TestGame
freetype-gl vs GLFW
freetype-windows-binaries vs Tehreer-Android
freetype-gl vs Craft
freetype-windows-binaries vs SDL
freetype-gl vs Tehreer-Android
freetype-gl vs cute_headers
freetype-gl vs gtec-demo-framework