freekick2 VS tateti-tateti

Compare freekick2 vs tateti-tateti and see what are their differences.

freekick2

A simple soccer game (by anttisalonen)

tateti-tateti

Meta tic-tac-toe ncurses game. (by clrnd)
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freekick2 tateti-tateti
0 0
8 4
- -
0.0 0.0
over 11 years ago about 7 years ago
Haskell Haskell
LicenseRef-GPL BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

freekick2

Posts with mentions or reviews of freekick2. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning freekick2 yet.
Tracking mentions began in Dec 2020.

tateti-tateti

Posts with mentions or reviews of tateti-tateti. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning tateti-tateti yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing freekick2 and tateti-tateti you can also consider the following projects:

h2048 - An Implementation of Game 2048

Nomyx - The Nomyx game

breakout - Breakout

rattletrap - :car: Parse and generate Rocket League replays.

postgresql-simple-url - Heroku helpers for pulmurice server

werewolf - A game engine for running werewolf in a chat client

aeson-tiled - Aeson instances for Tiled map editor types

dominion - A Dominion simulator in Haskell

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

gore-and-ash - Attempt to build game engine with networking in Haskell using FRP as core idea.

falling-turnip - falling sand game with regular parallel arrays.

battleships - Angewandte Funktionale Programmierung