freekick2 VS breakout

Compare freekick2 vs breakout and see what are their differences.

freekick2

A simple soccer game (by anttisalonen)

breakout

Breakout (by Peaker)
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freekick2 breakout
0 0
8 1
- -
0.0 0.0
over 11 years ago about 13 years ago
Haskell Haskell
LicenseRef-GPL LicenseRef-GPL
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

freekick2

Posts with mentions or reviews of freekick2. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning freekick2 yet.
Tracking mentions began in Dec 2020.

breakout

Posts with mentions or reviews of breakout. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning breakout yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing freekick2 and breakout you can also consider the following projects:

Nomyx - The Nomyx game

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

SFML - Low level Haskell bindings for SFML 2.x

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier

octane

aeson-tiled - Aeson instances for Tiled map editor types

werewolf - A game engine for running werewolf in a chat client

tateti-tateti - Meta tic-tac-toe ncurses game.

starrover2 - a space simulation game

yampa2048 - 2048 game clone using Yampa FRP library

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.

h2048 - An Implementation of Game 2048