freeglut
LearnOpenGL
freeglut | LearnOpenGL | |
---|---|---|
8 | 624 | |
671 | 10,261 | |
1.6% | - | |
6.8 | 3.8 | |
7 days ago | 10 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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freeglut
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Modern OpenGL loading library solution
I'm guessing you're thinking of the GLUT spec, of which FreeGLUT is an implementation.
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Getting started with Graphics in C
If you are going down the glut way, it's freeglut what you should be looking at https://freeglut.sourceforge.net/
- OpenGl and C++ tutor
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Memory leaks when using freeglut
I don't expect any of the memory leaks you discovered to originate in freeglut, but if you think there is an issue with it, please report it on our bug tracker on github (https://github.com/FreeGLUTProject/freeglut/issues), with all the relevant information (like this program, and valgrind output, or whatever else is relevant).
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Adding a cylinder to an already built project
an alternative to GLUT is FreeGLUT, but the problem with that is that It's not as useful as GLFW still
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Recommendations for a lightweight cross platform windowing library?
FreeGLUT - Modeled after the old GLUT from the early days of OpenGL. Very light; supported by almost all desktop (Win, Mac, Posix) platforms.
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How to detect when left mouse button is released in GLUT after being held in motion?
Eh, the FreeGLUT folks are keeping the dream(?) alive.
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
raylib - A simple and easy-to-use library to enjoy videogames programming
SDL-1.2 - Simple Directmedia Layer, 1.2 branch ... ***DEPRECATED***, please use https://github.com/libsdl-org/SDL for new projects!
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
sokol - minimal cross-platform standalone C headers
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
glad-web - Webinterface for glad -> https://github.com/Dav1dde/glad
bevy - A refreshingly simple data-driven game engine built in Rust
SFML - Simple and Fast Multimedia Library
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.