freality VS raylib-games

Compare freality vs raylib-games and see what are their differences.

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freality raylib-games
1 5
3 492
- -
6.5 4.3
5 months ago 3 months ago
JavaScript C
- zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

freality

Posts with mentions or reviews of freality. We have used some of these posts to build our list of alternatives and similar projects.
  • Lego Mechanical Computer
    1 project | news.ycombinator.com | 11 Jan 2024
    Love this! I once had a go* and failed.. this is really a step forward.

    I think there's an important general principle about the role/capabilities of the external driver/operator that's party addressed here in the blog and video. You can see in the video a somewhat complicated manipulation to step the computer through one cycle and the author says:

    "Because there is this feedback loop between memory and control logic, you need a fairly careful timing mechanism so that the output of the control holds steady long enough to set the appropriate state of the memory. That said, this control mechanism is basically missing from my computer. Instead, it relies on the operator (me) performing several different motions in the correct order to advance to the next state (as you can see in the video with me flipping several controls)."

    This is importance bc it has to do with the thermodynamics of work. The more intelligent the operator, the less work efficient (less intelligent, so to speak) the computer need be. I'm impressed with the level of efficiency here.. his hand motions are rote and not particularly delicate.

    The mechanism I had tried was to push a lego "program" (a flat block with protrusions) thru an "interpreter" (a chute with friction gears to drive a system of switches actuated by the program's block protrusions). This meant the driver was just a "push" of the program. Much nicer in theory, but also way harder and so didn't work.

    Anyways, if anyone's playing with this, that's my suggestion for where to focus.. to simplify the role of the operator to the point where there's no intelligence being used.. ideally just linear or rotational force.

    * I was once into Quines and thought I was hot stuff after writing a self-printing program that also played the Game of Life[sg]. At work we had a table of legos, and I foolishly bet some colleagues I could build a self-printing program running on a lego machine. But the the computer is no simple feat itself. I'm now freshly inspired. [sg] https://github.com/pablo-mayrgundter/freality/tree/master/fu...

raylib-games

Posts with mentions or reviews of raylib-games. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-04.

What are some alternatives?

When comparing freality and raylib-games you can also consider the following projects:

Raylib_RectangleCollision - Retro platformer physics with Rectangle collision

raylib-hx - Haxe bindings for raylib, a simple and easy-to-use library to learn videogame programming

raygui - A simple and easy-to-use immediate-mode gui library

rfxgen - A simple and easy-to-use fx sounds generator

raylib-php - PHP 8 Bindings to raylib

abuse - Abuse (1995) by Crack dot Com

bake - Bake, A build system for building, testing and running C & C++ projects

Open-Golf - A cross-platform minigolf game written in C.

rayjs - Javascript bindings for raylib in a single ~3mb executable

raylib - A simple and easy-to-use library to enjoy videogames programming

rogue - Original Rogue Game (5.4.4)

RavenEngine

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