aurora
Game-Networking-Resources
aurora | Game-Networking-Resources | |
---|---|---|
1 | 1 | |
0 | 4,791 | |
- | - | |
5.8 | 6.7 | |
over 3 years ago | about 2 years ago | |
C | C | |
MIT License | - |
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aurora
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The pit of despair that is OpenGL.
I think this one is long enough for now. This will absolutely not be the last time I talk about OpenGL, but gives a brief showing of one of the libraries I've created to make it easier for me and maybe others who are considering making their own engine. The code is in the repo under include/oogl and src/oogl--though the VArray and VBuffer code is header only on account of being template classes.
Game-Networking-Resources
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5000 player game?
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
What are some alternatives?
Onya - An open-source general-purpose programming language
mc-mesher - marching cubes mesh generator for c++, c#, and unity
OpenStorm - An open source 3D radar viewer
Awesome-Game-Analysis - a comprehensive collection of video game tech analysis resources
lldpd - implementation of IEEE 802.1ab (LLDP)
Awesome-Gamedev - A curated collection of resources to game development.
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
taro - HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)
awesome-local-global-descriptor - My personal note about local and global descriptor
librg - 🚀 Making multi-player gamedev simpler since 2017